Hydrophobia Prophecy coming to Steam, PSN
Dark Energy Digital announced Hydrophobia Prophecy today, an update of the original game for Steam and PSN. It adds new visuals, stages, and story tweaks, along with an integrated game feedback system named Darknet.
Dark Energy Digital today announced Hydrophobia Prophecy, an updated port of last year's Xbox Live Arcade game Hydrophobia. This expanded port adds a host of new features. It's due on Steam on May 9, with the PSN version coming sometime later.
Among the new additions are updated visuals, new levels and mechanics, recast voice acting, and tweaks to the plot including changes to the back story and a new ending. It also introduces a feedback system called Darknet, which allows you to send opinions to Dark Energy at any point during the game. DED will get your feedback along with some contextual data about what was going on in the game at the time. The original XBLA game got a hefty patch named "Pure" due to player feedback. There's no word of these changes coming to the XBLA version, but Dark Energy tweeted that the decision will rest with Microsoft.
"In the modern, interconnected world we think there should be better lines of communication between players and developer, which is exactly what Darknet delivers," said Dark Energy's Pete Jones in the announcement. "Gamers have shown us how much they appreciated being involved in the development process and we have responded.
"We’re really excited to be bringing Hydrophobia Prophecy and Darknet to PC using Steamworks because the ability to update the game seamlessly and regularly through Steam is a perfect fit for our commitment to acting upon feedback from the community. It also means we can update the Darknet system itself to ensure we continually adapt to serve players who want to participate more effectively."
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Steve Watts posted a new article, Hydrophobia Prophecy coming to Steam, PSN.
Dark Energy Digital announced Hydrophobia Prophecy today, an update of the original game for Steam and PSN. It adds new visuals, stages, and story tweaks, along with an integrated game feedback system named Darknet.