Star Control 1 & 2 re-released on GOG
Star Control 1 & 2 are the latest tip-top titles to hit the digital distributor of vintage video games, together in a $5.99 bundle.
Continuing its new wave of re-releasing games published by Atari--or games whose publishing rights are presently owned by Atari, at least--virtuous virtual vendor of vintage video games Good Old Games today added Star Control and Star Control II to its digital catalogue.
The pair of tip-top sci-fi strategy-sim-RPG-action-y things developed by Toys for Bob come bundled together for $5.99. As a bonus, you also get the soundtrack thrown in too.
Developer Toys for Bob released the source code to the 3DO version of Star Control II back in 2002, birthing a fan remake project. The Ur-Quan Masters ported the 3DO code to run on modern computers and remade all art assets, as the originals were still under copyright. Should you not want to pony up $6, you can always download that for free, though it's not quite the same as the real deal.
The re-release of the Star Control games was teased by GOG's cryptic clue "What game made you dream of the stars?" Four hints for upcoming Atari re-releases remain for fans to guess at:
What game made you ride with the outlaws?
What game made you fear your past?
What game made you go to the underground?
What game made you feel like a hero?
The last of the new Atari arrivals--teased with "What game made monsters afraid of you?"--will be The Witcher. It's due on May 10 with heaps of goodies, initially be priced at $4.99 to celebrate the arrival of The Witcher 2: Assassins of Kings, then rising to $9.99 on May 24.
As if that all weren't enough teasing/jerking us around, GOG has announced that it'll soon be releasing games from either Electronic Arts, Square Enix, Take Two, LucasArts or Microsoft Game Studios--and so far refuses to say which. GOG's also rolling out a new client program soon, with features including an improved downloader and messaging.
-
Comment on Star Control 1 & 2 re-released on GOG, by Alice O'Connor.
-
-
-
-
-
Looks like there's a release candidate for the next version here, with many fixes: http://forum.uqm.stack.nl/index.php?topic=4978.0
Another thing I found in that thread is that apparently there are some vital bits of info missing from the voicework. I'm not sure about the details, but it sounds like if you are playing through for the first time, you should either use the non-voice version of the dialogue, or you should dig around on the web to find out what those bits of info are.
I just started playing this myself a while ago, and it was very easy to set up and get running. -
-
-
-
I've said this before, maybe I'm just getting old, but combat in 2 is hard as fuck. I really want to like Ur-Quan, but I get ambushed by a space probe every time I travel through hyperspace, and get my ass kicked. Even with spathi butt-rockets, I just don't have the coordination or reflexes to get it done.
-
The Urquan Masters didn't remake any art, they used all the assets from the 3DO version, with ported code. They also added in the original PC intro and ending along with various other features that many liked from the PC version.
Also unlike the original PC version it has voices, which could be good or bad depending on your take on how they were done. Overall The Urquan Masters is on par, if not better than the original version due to its new online multiplayer capabilities, and various other fan requested features.