New Rage video and 'Anarchy' edition bonuses
Rage gets a special 'Anarchy' edition filled with pre-order bonuses for North America and a new trailer that shows five minutes of in-game action from the single-player campaign.
Rage Anarchy Edition bonuses
- Double Barrel Shotgun: The classic id weapon, this time in a one-handed version
- Crimson Elite Armor: On exiting the Arc, players must don new armor for the wasteland. This special version combines all three attribute boosts of the individual armors otherwise available
- Fists of RAGE: a powerful melee weapon good for laying a wallop on mutants who get too close
- Rat Rod Buggy: a custom ride that replaces the standard issue buggy in the game
The Anarchy edition also includes the Wasteland sewer missions, an extra set of adventures that take place in a series of tunnels and old abandoned structures underground. While September is still a ways off, id also released a five minute trailer featuring gameplay from a mission into the dead city to retrieve defibrillator parts from an old hospital. It one of the levels I got to play during Bethesda's demo event and will have impressions of coming shortly in a full Rage preview. Until then, check out the video and see how Rage looks in action for yourself.
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Comment on New Rage video and 'Anarchy' edition bonuses, by Garnett Lee.
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"From the publisher that brought you Horse Armor... Crimson Elite Armor! And a double-barrel shotgun!"
After this news, I re-listened to Idle Thumbs 23 at about 59 minutes; time to re-re-repost the transcript: http://www.shacknews.com/article/65041/evening-reading?id=23662317
Chris: for example, with the Telltale episodic series, it's like, "Okay, they're gonna build this thing, I know they're not going to be done with episode 5 by the time I buy episode 1; they're going to finish that by the time... I know what I'm getting, it's just the continuation of a story." That's why I don't mind the multiplayer mode, it is what it is, it's this whole "thing", it's like this extra mode. What I really dislike, really actually despise, is the itemized DLC, that's a weapon, or a costume, or just some thing like that, where it's like, "Where do you... how do you...?"...
Nick: ...or a car...
Chris: Or a car! Things like that! I don't mind if a developer does that, I guess, but I just don't like the idea that it's becoming, that it could become just a standard, expected thing!
That was 25 months ago; Nick now works for Bethesda, while Chris is the community coordinator for Irrational. It's depressing, like seeing Jason Bergman's transition from Loonygames to his producer days.
So, what's going to be the preorder bonus for Bioshock Infinite? -
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There is a higher quality version of the Dead City video. The file I found has an average of 10.3 Mbps, and the file size is exactly 408,375,381 bytes (389 MB). I would provide the link, but I'm pretty sure it would be removed, because the last time I posted a link to a higher quality file on another site, it was removed soon after.
P.S
Do not download the file that is 419,389,398 bytes (399 MB) This file has the same exact video encoded twice. I just wonder how something like that slips by unnoticed before it's released online.
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Yeah. This may seem small and dumb, but I was actually pretty impressed when enemy mutants would step over the concrete barracades or climb over cars. I think some of the old videos had them grabbing pipes along the walls and such.
I also like how they do a little flailing and staggering when they die. I can't express how much I hate that enemies in most games *instantly go limp* on death ever since Havok physics came around.
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