Minecraft clone FortressCraft declared fastest-selling XBLIG title
According to indie dev ProjectorGames, its Minecraft clone for Xbox 360 has become the new fastest-selling Xbox Live Indie Games title.
Indie developer ProjectorGames has declared its Minecraft clone FortressCraft: Chapter 1 "the fastest selling Xbox Live Indie Game of all time," dethroning I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 by Ska Studios.
Projector announced that FortressCraft sold 16,000 units on its April 8 launch day. It was the best-selling game across all of Xbox Live in Canada, taking second place in the UK and hitting the third spot in the USA.
Impressively, around 70% of those who played the trial version of FortressCraft during the first week went on to purchase the full game. Projector points out that the usual expected conversion rate for XBLIG titles is only about 5%. Of course, it helps when you're copying a game that's widely-known and has sold almost two million copies.
It's difficult to judge Xbox Live Indie Games sales objectively as Microsoft does not reveal figures, but many developers share their data publicly.
FortressCraft is available from Xbox Live Indie Games for 240 Microsoft Points ($3). The initial chapter focused on providing a simple multiplayer building environment, with more advanced features planned for later Chapters.
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Comment on Minecraft clone FortressCraft declared fastest-selling XBLIG title, by Alice O'Connor.
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you don't understand. it doesn't matter if FortressCraft is a complete rip. making clone software is totally legal and is practically The American Way(TM). many businesses are built on cloning software.
my "pointless little world" is the real world that we live in. go google for the "look and feel" lawsuits of the 80s and how well (or, in this case, how poorly) they worked out-
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I used to be very interested in this because I made a few iphone games that were basically tetris attack and was a bit paranoid.
There was one by those puzzloop guys that wanted to sue popcap for ripping off puzzloop with zuma, but that went nowhere. But there was another lawsuit by Sega on FOX for simpson's road rage similarity to crazy taxi. and I believe they settled. I wonder though if fox didn't settle and went to court if Sega had a case.
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Minecraft is itself a clone of another game. There's nothing wrong with cloning games, especially when the original implementation kinda sucks.
I wish some of the people constantly whining about Notchs incompetence would just make a better implementation. The game is basically perfect to remake. There's no story and very little art. It's more of a simplistic simulation than a game.-
What a load of shit. Lots of people have proposed that there's nothing to it, and never get further than copying the basic rendering engine. Much like this project. Somebody once said you can steal ideas, but you can't steal making it good, and I guarantee you're not going to find someone do it better than Mojang in a rush to make a buck.
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Unlike minecraft, infiniminer actually sucked as a game. So yeah, you can sure as hell steal a concept and make it a hell of a lot more fun.
And I'm not talking about the people who want to do this as easy money, but the people who *PLAY THE GAME* and yet can't stop complaining about Notchs incompetence because he uses a backwards way of storing the level etc. etc. -
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Here you go: http://www.ace-spades.com/
Still needs a lot of work, but it's coming along rather nicely. The voxel-usage is an especially nice touch.
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Infiniminer, found here: http://thesiteformerlyknownas.zachtronicsindustries.com/?p=713
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Juuuuust going to throw this out there, but CoD was the vision Zampella had for MoH when he was DD for 2015 (the developers of MoH:AA). EA marketing types wanted the player to be a singular "hero" in the MoH games and not a part of a larger platoon or team, which is what eventually led Zampella and West to leave 2015/EA, form Infinity Ward, and develop CoD. It wasn't really a rip-off, but more of the vision of what the developers thought MoH should have been all along. When the marketing geniuses at EA said said they weren't interested in taking the game in that direction, Zampella and West basically said "F-you, we will go make our own then." And we all know how it turned-out for them, at least for a few years anyway...
Oh EA, if you had just listened to your developers instead of your marketing folks once in awhile, you'd probably still be churning out crap, but the crap would sell enough for you to invest more in the new IP's to foster and make those better.
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Well, to be fair, I never stated that 2015 created MoH. I said they were the developers on MoH:AA, the franchise's debut on the PC (it had been a console title until that point). Was just trying to point out that CoD wasn't an outright rip-off of MoH but rather was the direction that developers had wanted to take MoH and were denied.
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I was mostly joking.. but seriously, once you add rounded edges and different shapes... destroying and creating things block by block gets a lot more complicated. There are a lot of other improvements which could be made to this and minecraft itself which would excite me a lot more than better graphics. I want to see boss baddies which are huge and take multiple people to take down. A more guided and game-like single player would be excellent as well.
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Didn't like it. It's purely creative mode. You have access to infinite blocks of all variety. They give you a pickaxe which is kind of a joke. You just highlight a block then add or subtract it. It has a weird matrix green fucked up effect when you remove some blocks or it's loading more landscape.
I'm sure you can build some neat stuff, but I enjoy actually crafting and finding materials. Makes any structure a lot more special.-
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Yes, which gets boring pretty quick. Only there are hidden relics every time a level is created. Like a jetpack and other weird shit. If you find it, you have it permanently. Although I searched and didn't find anything on the ground. I doubt you have to dig as there's no actual cave system yet. Just some recesses.
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They've actually sold 58K units over the first 6 days:
http://forums.create.msdn.com/forums/p/28044/487426.aspx#487426
However, I'm not sure where they got detailed sales figures for "I MAED A GAM3", which at last report had sold over 300K units, so their claim of "Fastest evarr!" should be taken with a grain of salt.
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