Call of Duty: Black Ops mod tools due in May
The promised Cod Blops PC modding tools are finally due to arrive in May, developer Treyarch has revealed.
Back in August 2010, Call of Duty: Black Ops developer Treyarch revealed that it planned to release PC mod tools for the Cold War-era FPS some time after launch. Turns out, that'll end up being around six months after launch--better late than never.
"We are shooting for mod tools release in May," Cod Blops PC team project lead Cesar 'PCDev' Stastny announced on Twitter (via Kotaku).
It's still not entirely clear what features the mod tools will offer, though game source code to tinker with and a level editor seem likely. A level editor would certainly be welcomed as a way to get new maps without coughing up $15 for downloadable content packs, the second of which was announced earlier this week.
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Comment on Call of Duty: Black Ops mod tools due in May, by Alice O'Connor.
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Or you could make some maps for World At War- http://wiki.treyarch.com/wiki/Main_Page
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Shack servers are great, but only if the game is TF2. And even if this game does take off, I'd still have to contend with them filling up quickly.
And it's true there are some honest, map-changing servers out there. But every game has its dm17, its de_dust, its nuketown, its crash, 2fort, etc., and they always win out. -
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This is some of the dumbest shit you've ever spewed here Roushi. Some of my favorite MP maps and games were made via user creation for other games.
Shit, a mod can be a tiny thing that's just a simple, new gametype which can add some different fun to a stale or tired formula. The game even shipped with what would be "mods" like that in the form of the Wager match gametypes.
Of course it's not going to revolutionize Black Ops, but there are some talented map makers out there still doing great work. TF2 has a slew of custom maps that Valve have chosen and distributed to everyone. One of them (Fastlane) was even made by a shacker (-sk-) and is possibly my favorite map for that game.-
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You don't see people making small mods and maps for this game? It's pretty much guaranteed to happen if there are people still playing. Which there will be. The numbers are still decent according to the stats.
Even if it is just small, wager match-esque gametype mods, and favorite maps from previous Call of Duty games being remade for BLOPS. It only takes a single person with some talent to do those sorts of things.
I doubt there will ever be some impressive TC like Red Orchestra or the like, but there's bound to be a few "realism" mods. I mean there are already servers with admin enforced rules and they will actually be able to make the game play like that for real now. I think the most ambitious mod will be something stupid like remaking MW2 in BLOPS and it will never see the light of day.
Not that those are good examples, but just some things that will be possible if the tools allow it. I could see any of that happening. -
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none of this garbage you wrote resembles a reason for why a developer shouldn't release mod tools or why you should take it as bad news. yes, the sea of user created content is mostly filled with poorly made maps and mods. nobody is forcing you to play any of it. however, within the majority of user content that is crap lies some content that is truly special and worth playing and that is all that it takes to justify the existence of mod tools. hell, there are numerous shitty games that are professionally made. i would argue the majority of retail games are bad. that doesn't mean we shouldn't allow people to make games. there are millions of awful movies that come out of hollywood, that doesn't mean we should not let anybody make movies.
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I hope there are some game source / GUI coding tools released, because I'm itching to make a full-on HUD (numeric health, large ammo counter that possibly scales to the screen resolution).
What's their stance on single-player mod modes? Anyone up for a "no regenerating health, random medkit drop" mod? -
Mod tools are always a good thing. Those that are interested enough have the right tools to learn, and the cod scripting system has tons (I mean tons) of freedom. It's a good way to get your feet wet with programming too.
http://www.modsonwiki.com/index.php/Call_of_Duty_4:_Scripting_Introduction
There's tons of tutorials out there and most folks that I know that know what they're doing are happy to help folks are are genuinely interested. That's helped me a great deal and I always make it a point to continue that. Sure, the learning curve is a bit steep, but the rewards are great. It's incredibly fun to get an idea for an event, then see it for the first time, in a game that you're a fan of! That drives you you to keep going. But just like any other skill, if you want to achieve excellence, it takes a lot of time and practice.