Gears of War 3 may not include incentive content due to low redemption of 'Flashback' DLC
Epic's Rod Fergusson tells Shacknews that Gears of War 3 may not include bonus incentive content for new game buyers due to the low rate of redemption numbers of Gears of War 2's special DLC offer...
Thrashball makes a guest appearance in one of the maps available in the upcoming Gears of War 3 beta.
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Comment on Gears of War 3 may not include incentive content due to low redemption of 'Flashback' DLC, by Xav de Matos.
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The article is talking about the redemption rate - as in a probably a large number of people bought the game new and then didn't redeem the code. It's not that a lot of people said "oh fuck DLC" and kept moving. It's not that a lot of people said "oh hell no I'm paying extra!", they already had it in the form of a little card with a key on it. They just ignored it. People still bought the game.
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Also, it's going to be interesting to see how this shakes out for consoles.
The whole point of a console is that it's easy. Turn on, insert disc, receive bacon, start playing.
Ergo typing in a CD Key (I know it's not really a "CD key" but this is Microsoft, I can almost guarantee it was on a yellow sticker in a Courier New font) is more hassle than console gamers want. Especially the bros who buy Gears of War games.
I saw someone the other day talking about needing to open ports on their router to boot up GT5 on their PS3.
DMC4 required a 5GB install on the PS3 before it would let you play whereas it didn't on the 360.
Over time the advantages of consoles are eroding as they're becoming more like PC's.
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They probably could using MS Tags http://tag.microsoft.com/consumer/index.aspx?pid=GoogleTag
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I'm surprised that no-one has bothered to mention the fact that this was purely multiplayer DLC.
Since the vast majority of buyers have no interest in multiplayer (no, I have no evidence to back that up) it seems painfully obvious to me that this is a huge factor in the lack of redemption.
I'd be very interested to see the total unit sales vs. number of unique multiplayers vs. redemption numbers.-
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The infallible custodians of knowledge over at wikipedia provide this:
Gears of War 2 has achieved significant success after its release. In its opening weekend, the game sold over two million units, and set a new record for the number of simultaneous players on Xbox Live, with over 1.5 million people logging on to play the game.
http://en.wikipedia.org/wiki/Gears_of_War_2#Sales
Excuse me while I seek out the nearest humble pie.
(Although I'd still be interested in seeing those numbers...) -
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The free map pack was multiplayer only. Put in something free that adds content to the single player and I bet the redemption rate will be 4,000 times better - even if it actually sucks just as much.
Also, total conjecture, but the number of people that had X360s not hooked up to the internet in 2008 was probably quite high, comparatively to 2011. Free dlc is worthless to these people, another reason it would likely do better today.-
Yeah. I redeemed mine but we hardly ever played those maps. They hardly ever came up in rotation/selection and when they did most players in the lobby wanted to skip them. It's hard to say but I think it fragmented the game's online community more than anything else and did so practically on release date. Regardless, some other sort of compelling, deeper content would have probably done better than retextured old maps.
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