Section 8: Prejudice release dates unveiled
TimeGate has revealed the release schedule for its $15 jetpacking downloadable shooter sequel, starting with an XLBA launch this month.
TimeGate Studios has revealed the launch schedule for Section 8: Prejudice, the downloadable follow-up to its 2009 retail release Section 8.
Priced at $15 (1,200 Microsoft Points), the jetpacking shooter will arrive on Xbox Live Arcade on April 20. The PC release will follow on May 4, through digital distributors including Steam and Games for Windows. Lastly, the PlayStation 3 edition will launch some time this summer.
Section 8: Prejudice will contain an impressive amount of content for a $15 downloadable shooter, packing a single-player campaign that's said to be five hours long, online multiplayer for up to 32, a four-player co-op mode, dedicated servers, and bot support.
Players of the original Section 8 will receive several instant item unlocks, with more offered to those who reached high character levels.
Prejudice was originally scheduled to launch in the first quarter of 2011 but evidently slipped quietly for reasons unknown.
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Comment on Section 8: Prejudice release dates unveiled, by Alice O'Connor.
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Autoaim is still in, as of the final and 2nd phase of the beta that ended on 3/18.
Netcode is still the same Unreal Engine mess that gets ugly once you exceed ~24 players on a server.
Games for Windows Live tho somewhat improved is still in.
Autobalance still exists in ranked games, stopping people from playing with friends.
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No autoaim in the first place... no need to put or force mechanics in to make it more "fair."
Autoaim easily used on any target in midair without environmental cover... check.
Autoaim still useable and effective for sniper rifles on targets with autoaim decreasing stats... check.
Autoaim as killshots to steal kills... very common check.
Autoaim to hit low health evasive targets with supreme ease in open terrain... check.
Autoaim countered by recharge meter, equipping emp ammo or grenade, tossing jammer beacon, environmental map cover... some balance?
16 vs 16 and every player has autoaim ready on drop spawn... balance goes out the window.
No autoaim in the first place, then none of these issues or mechanics would exist. A fundamentally broken game mechanic leads to an unpopular game.
Bitching, complaining, and criticizing autoaim in any fps, team oriented or deathmatch, is well deserved.
Crysis 2 for PC no longer has autoaim after many complaints. At least Crytek did one thing right and won't give aim assist back to the fools asking for it.
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