Bulletstorm PC demo released
The Bulletstorm demo has finally been released on PC, ten weeks after it hit consoles and five after over-the-top shooter's launch.
The long-promised demo for the PC edition of People Can Fly and Epic's bum-blasting Bulletstorm was finally released yesterday. You can grab the 1.8GB-ish download from Steam or Games for Windows.
The PC demo contains the same very small section seen in the console demo, which came out way back on January 25. One single level from Bulletstorm's time attack mode Echo is on offer, urging you to replay the single-player snippet to climb the online leaderboards. And to discover new and increasingly extravagant ways to kill people, of course.
Bulletstorm was released for PC, Xbox 360 and PlayStation 3 on February 22. It might've been handy to have the demo some time around then.
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Comment on Bulletstorm PC demo released, by Alice O'Connor.
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If you can live with / dig people going "fuck" and "dick" a lot more than necessary, it's the most fun straight forward shooter in ages. The game play is pure gold in my book, and the production values are spot on. I haven't had any typical "consolitis" problems with it either, looks good, runs great and the controls feel tight.
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I have acceleration turned off in Windows and haven't noticed anything wrong in-game. Can't swear there isn't any acceleration/smoothing though, I'm not too sensitive to those things. On or off, I usually get a "feel" for the controls pretty quick. Only care about tweaking them to perfection for MP games.
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What I loved:
-Artwork: The artwork was vibrant and well done.
-Maps were well done in terms of the amount of space for fighting.
-Dialogue: It was crass, puerile, and a great change from "I'm Oscar Mike". Awesome use of gratuitous foul language. I enjoyed the jokes as well.
-Weapons: So many great ways to kill people.
-Sliding was a blast!
-Linear FPS game, but I don't mind this. In fact, I usually prefer linear singleplayer FPS games because USUALLY the story moves better. Usually.
-Act 5:Chapter 3 through Act 7 - Why couldn't most of the game move the plot like this?
On the fence:
-Difficulty-too easy, but maybe this made the skillshot system more fun?
-Surprisingly, I didn't miss the ability to jump. I would hit my jump button out of reflex but it wasn't horrible without jumping.
What I hated:
-3 button presses just to get to the main game menu of the game.
-GFWL-20 minutes to get into the game. Not game installation time, just getting GFWL to update properly and get to the main menu. You see, it appears you can update GFWL in the game, but you have to restart the game. But there isn't a way to exit the game at this point because you haven't gotten to the main menu. Then you have to update GFWL extrnally but it doesn't tell you that. You just have to guess. Then you can get into the game. This actually put me in a bad mood just to start Bulletstorm. Games should really take off the GFWL tag. they might get more sales.
-Horrible, horrible PC controls. Did anyone play the PC version? C'mon. The worst weapon switching ever. You can equip 3 weapons but 1 button only swaps between TWO of the weapons. Menu system for buying upgrades/ammo was pretty bad too.
-Editing the config files to correct the neutered graphics options and input settings was bad too. The .ini files are encrypted so a third party program must be downloaded. All to fix settings like max FPS, FOV, mouse smoothing, mouse sensitivity, etc. The game was unplayable on the lowest sensitivity setting in the GUI.
-Quicktime events. Oh my god, the quicktime events!!!! Make them stop.
-Villian wasn't really a villian. Ok, so he had the protagonist assiniate innocent people, but it's such a trite motivation for a vendetta that it didn't really feel evil enough to devote 10 years in revenge. At most, the villian hurt the feelings of the protagonist. In the Count of Monte Cristo, Alexandre Dumas had his protagonist, Edmond Dantes, wrongly thrown in prison for about 13 years. Now that is motivation for revenge!
-Game never closed properly. Win7 always popped up with a dialogue asking me to close the program because it stopped working.
-Act 1 through Act 5 chapter 3 -really kinda bored with the story here. Too bad this is most of the game.
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Ahhh. I see the problem. I don't use WASD and thus I don't use 1,2,3. Look at the options screen. There aren't any options in the options GUI to rebind to ALL of the weapons or weaponbanks. There is only a bindable SWAP WEAPON key. To swap weapons I was holding my weapon swap key which brings up a 3 weapon graphic where you can swap the secondary weapon. I played the whole game like that. I also don't see a second page of options.
So I was dumb, but so was whoever made the keybinds GUI.
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Haha did you just use Count of Monte Cristo to criticize characterization in Bulletstorm? Wtf. This was a full-on stupid story on purpose man. who cares. It,s the story of a dude who wants to kill a dude who used him to kill innocents. who cares really.
Also if the game was too easy, you probably played on normal. I don't defend this at all, but normal is the new easy, imo. I played on hard, and it was a ton of fun.-
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I totally agree about the horrible or non-existant difficulty in game nowadays. This was a massive turn off for me with Dawn of War 2: Retribution. It basically becomes impossible to lose unless you just don't play.
To up the nerdage here, reminds of of the game in that Star Trek: TNG episode with the addictive game that you cannot lose... even when Wesley tries to not win, so that it doesn't give him the addictive pleasure hit, the game just forces a win by making the goal expand over the whole playing field.
I miss when games had a nice medium between being "an experience" and being "a contest". Good games give you a problem and then you figure out a solution, ideally one of multiple solutions. However, there are also dead ends, or rather many ways in which to fail as well. Many games now, especially console games, though PCs games have been moving in this direction now too, get rid of the contest part and distill the experience part. It ends up feeling like an amusement park ride where i can do thing different ways, but it doesn't really matter how i do them.
Ultimately I am waiting for a game where you can shoot your gun at a wall and every shot richochets just right for it to hit and kill an enemy with a shot through the eye. lol.
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I thought it was a story about redemption and about thinking about the consequences of your actions rather than letting blind emotions guide your actions.
Anyway, about the villain part. I'll simplify it. Darth Fucking Vader. In the first 7 minutes of action you Darth Vader is a badass villain. Why? A) he's dressed all in black. B) He picks a guy up by his neck and chokes him out. Later, he destroys a whole planet.
Now that's a villain.
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If you want every second word to be dick then its not bad.
Over all its quite a bland dull shooter dispite the fact they are going well out of the way to make it seem bright and colourfull and added a few ways for bonus points to kill people.
Its not the worst game ever but it is not close to the sale price there asking if they was to half it then it would be an ok game.
Over all most of the weapons suck and are useless the mobs have retard AI game is stupidly easy and its cripped by how short it is and all the stupid dick joke puns and just talking as a whole.
If you buy then you will use the shotgun and more or less feel like you have god mode on as way after wave of stupid npc's charge you are close to instant killed and its second mode unlock is even more OP 100% instant kill in a massive area. -
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