The Witcher 2 system requirements confirmed
The Witcher 2's system requirements have been confirmed, and a new round of screenshots released for the fine-looking RPG.
Ladies and gentlemen, start your Newegg wishlists. Or not, depending on whether your PC meets The Witcher 2: Assassins of Kings' system requirements, which were officially confirmed today by developer CD Projekt RED.
A new batch of screenshots were also released, giving another lovely look into the lovely-looking world of RED's sequel to its unexpectedly lovely 2007 RPG The Witcher. Lovely stuff.
The Witcher 2 is scheduled for a PC release on May 17, having been delayed from a planned March 2011 launch to give "more time to polish the game." It'll be published by Atari in North America. Should the "potential" console editions be made, they'll follow later.
Miminum System Requirements:
- OS: Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64-bit)
- Processor: Intel Core 2 Duo 2.2 Ghz or AMD Athlon 64 X2 5000+
- Memory: 1 GB Windows XP / 2 GB Windows Vista and Windows 7
- Video Card: 512 MB RAM, supporting Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)
Recommended System Requirements:
- OS: Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64-bit)
- Processor: Intel Core 2 Quad or AMD Phenom X4
- Memory: 3 GB Windows XP / 4 GB Windows Vista and Windows 7
- Video Card: 1 GB RAM, supporting Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)
Additionally:
- Sound Card: compatible with DirectX 9.0c
- HDD: 16 GB of disc space
- Disc Drive: DVD x8, compatible with DVD9
- Installation requires administrator access.
- Game supports Xbox 360 controller for Windows.
System requirements for laptops may differ slightly due to differences in hardware efficiency.
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Comment on The Witcher 2 system requirements confirmed, by Alice O'Connor.
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I'm going to voice some concerns regarding this.
for one, developer spec info/recommendations pre release have a trackrecord of being bullshit. they solely exist to get some headlines/hype and preorders before the release. rarely do they represent real world performance expectations.
(what resolution/what framerate etc is untouched).
so usually i would just ignore this. unfortunately the last preview of a german news site few weeks ago when they visited the local publisher (bandai) raised certain questions regarding the game and the optimization for normal pc compositions.
i need to elaborate here, while the game apparently played very well with mouse and keyboard the input seemed to be optimized for analog sticks in the mini-games and given the visually very obvious gui decisions and the developer never blinking when they talked about their hopes to port this to the consoles, the low gpu requirement here (4850?) and the quad-optimization seems like a red flag to me as a pc player.
anyone who has played gta4 on a high clocked c2d will understand that (it ran like ass no matter what gpu).
the thing is that pc games traditionally have a tendency to be more gpu dependent. most pc builds cater to that fact. look at the steam hardware data and you get the idea.
usually only badly optimized console ports tend to have higher cpu dependency mainly because *duh* the engine usually catered to console hardware.
all this of course doesnt have jackshit to do with the game though (still sucks for people who have a "normal" pc compisition with higher gpu than cpu). i have high hopes for it but i will rage if the gui turns out to be invisible war style and the input optimization for minigames isn't fixed.
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oh and one other thing i noticed, look at the early "leaked" video of the alpha version of the game, the combat system and the camera angle. then watch the new videos and the changes they made.
they also seem to have discovered that there is more than grey in the colour palette available to them :D
http://www.youtube.com/watch?v=JciyoGmnGyo this one is to be watched
http://www.youtube.com/watch?v=ravxVjnOoRM (fuck qte)
http://www.youtube.com/watch?v=AEUazuUBZ4Y&feature=player_embedded looks so freaking rad
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