L.A. Noire to be featured at Tribeca Film Festival
Rockstar Games announced today that L.A. Noire will be an Official Selection at the 2011 Tribeca Film Festival. The company will host a preview and Q&A regarding its cinematic qualities.
Rockstar has a penchant for publishing cinematic games, but today the company announced its next game will be featured at an actual cinema festival. L.A. Noire will be an Official Selection at the 2011 Tribeca Film Festival, marking the first time the event has honored a video game.
As part of the Tribeca Talks series, Rockstar will preview the game for the Tribeca audience on April 25. They'll show a "live interactive" case, and then host a Q&A session moderated by Tribeca Chief Creative Officer Geoff Gilmore, about the cross-pollination of film and video games.
"We're thrilled that L.A. Noire is being recognized by the Tribeca Film Festival this way," said Rockstar founder Sam Houser in the announcement. "It's a real honor, and another step forward for interactive entertainment."
The Tribeca Film Festival runs from April 20 to May 1 in New York City. This will be the event's 10th anniversary.
More and more it seems like publisher Take-Two is just a hair away from producing movies. And why not? It worked out so well for Square.
-
Comment on L.A. Noire to be featured at Tribeca Film Festival, by Steve Watts.
-
-
-
-
-
-
-
"Video game products contain plenty of art, but it's product art, which is to say, kitsch art.
Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.
Kitsch is a risk-reduction strategy, time-tested and good for business.
Kitsch is robust. Details of execution don't matter very much. You can change stuff without affecting its utility." -
-
-
The biggest problem I have is with one of Ebert's main points when he argues that they, by definition, cannot be art due to player choices negating authorial control. An argument could very much be made for that to apply to a game like Garry's Mod or Minecraft, but not to most modern games. Authorial control abounds in almost every modern game. Most don't really require player choices.
Also, a museum could house an installation where patrons are given a basic toolset and asked to create. I think this would be widely regarded as "art."
-
-
-
-
-
-
-
Before we get too crazy on art/not art/Ebert bashing I'd suggest everone take the time to read Brian Moriarty's talk from GDC: http://www.gamasutra.com/view/news/33462/Opinion_Brian_Moriartys_Apology_For_Roger_Ebert.php
-
-
-