Adam Jensen is the star of Human Revolution, which takes place 25 years before the original Deus Ex.
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Comment on Interview: Deus Ex Human Revolution Game Director Jean-François Dugas, by Xav de Matos.
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There is no reason to assume that at all. Previous games ported by this company (and indeed on this engine) include Tomb Raider underworld, which includes options for AA, anistropy, aspect ratio, refresh rate, etc.
Also, they've demoed the PC version running with DX11 tessellation on a triple-monitor Eyefinity setup. It properly supported the extremely wide screen, keeing most hud elements in the main screen and status updates on the far right, out of the way: http://www.youtube.com/watch?v=EYufXPIKrx0
In short, there's currently no reason to suspect that this will be a bad port.-
And a screenshot from TR Underworld's video settings:
http://steamcommunity.com/profiles/76561197968209133/screenshot/558652148345200156
Video mode selection:
http://steamcommunity.com/profiles/76561197968209133/screenshot/558652148345210274
The control settings menu is similarly detailed; the company knows what's needed.-
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AHHH!!!
Now I get the RPS joke.
http://www.rockpapershotgun.com/2011/03/23/deus-ex-3-pc-being-co-developed-by-nixxes/
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Wow. It's going to be Homefront all over again. "We have a whole other development team working on the PC version! Its gonna be different! It's gonna be finetuned to PC!"
Meaning, it's not the lead platform, it's ported, and it's gonna suck. I just don't get it. Deus Ex is a PC franchise. It tanked the last time they made the Xbox (first one) the lead platform. This is true for both Deus Ex and Thief (3). So what do they do?
They go right on making the same mistake as before.
Someday, they'll realize they need to make PC the lead platform and port to the consoles. And the day they do will be the day games'll be great again. PC pushes innovation, consoles push stagnation.-
It's not about what PCs push and what consoles push.
It's about lazy ports to the PC. Publishers need to release they have to allow the devs to put proper time and love into a PC port if they want it to sell. That means able to tweak things (FOV, AA, details, mouse sensitivity, keyboard hot keys) get rid of 'save point only' schemes, add mod tools (if you want to attempt to build community and longevity). Just do it proper.
It seems publishers would rather PC gamers quietly play all their PC games with an Xbox controller and be thankful for save crystals or some crap like that but then bellyache when their games aren't selling on the PC platform.
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Re-reading this article just depressed me. Dude sings the praises of core team development and the synergistic benefits of having the various teams all cooperating under the same physical roof, and then it's like, "...well, except for the PC version; we got the Dutch makin that shit! I hear they might implement +mouselook!"
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this game is separated enough from DX that it will fail or succeed (for me) on its own terms, not as a sequel to a game I love. It's far enough away it won't have to suffer by comparison, unlike DX:IW. Heck, even Project Snowblind was like that: far enough away I could enjoy it and it's sort of Deus Ex tie-in without worrying about how it stood up to the original.
So some distance may be good for them. I still hate third person interludes though