Eidos Montreal taps partner studio for PC version of Deus Ex: Human Revolution
In an upcoming interview with Shacknews, Deus Ex: Human Revolution game director Jean-François Dugas clarified that the PC version of the upcoming game is not being solely developed by the team at Eidos Montreal...
In an upcoming interview with Shacknews, Deus Ex: Human Revolution game director Jean-François Dugas clarified that the PC version of the upcoming game is not being solely developed by the team at Eidos Montreal.
When asked whether or not the PC version was developed in-house, Dugas told Shack: "No. Well, it was done in-house, but with a partnership." According to Dugas, Eidos Montreal will utilize the services of Netherlands-based developer Nixxes Software BV to bring Human Revolution to PC gamers this August.
For a number of years, Nixxes has been the go-to team for Eidos' multi-platform release calendar. Most recently, Nixxes helped deliver the PS3 and PC version of Lara Croft and the Guardian of Light, a "full featured PC port" of Kane & Lynch 2: Dog Days, and porting the PS3 and PC versions of Tomb Raider Underworld. Ties to Eidos with Nixxes goes back as far as bringing Legacy of Kain: Soul Reaver to the Dreamcast.
Neither the official Deus Ex: Human Revolution or Nixxes websites make any mention of the partnership; however, various employees at Nixxes have been actively promoting their involvement on the game via social media for some time.
In the upcoming interview, Dugas promises that the team at Eidos Montreal is very involved with the game's PC version. "All the design and changes to the design has been done in Montreal and sent to [Nixxes]," he told Shacknews. "We review the builds. We review and then give comments about what works and what doesn't. It's the same process. It's the exact same process, except that the programmers aren't in the same office. It's the same game and the same creative team taking care of it."
The reason for the partnership is due to logistics, Dugas said. Eidos Montreal was established in 2007 and does not have the manpower to effectively develop all three versions at once. "It was more of a logistic problem more than anything else and having enough people to make sure it's all on the same level, all the time. So, yeah. It was more about manpower and logistics."
Dugas also noted that he, personally, is currently playing the game exclusively on the PC.
The complete interview with Deus Ex: Human Revolution game director Jean-François Dugas will hit sometime later today.
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Comment on Outside developer working on PC version of Deus Ex: Human Revolution, by Xav de Matos.
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They didn't though.
- numerous sound problems because of that shit they pulled with Creative and hardware acceleration;
- the "dynamic shadows" were fucked up and pixelly for a lot of people;
- their interface "improvements" consisted of a horribly inconvenient pause screen and a lot of nothing;
- Mako controls were worse than on the 360;
- some encounter scripts became broken (whole of Noveria / Peak 15 is fucked)
- THEY FORGOT GARRUS' FACE FOR FUCKS SAKE (at least beyond 256x256 res)-
I played the PC version, twice, completely, and the only issues I had were:
- lava didn't show up even after the fix
- no post release support
- okay Interface but not a huge improvement
I didn't have any issues with the mako.
I also beat the game on the 360 twice so I'd like to think I'm qualified.-
I hope this doesn't rub you the wrong way, but I'd say I'm more qualified. My first playthrough on a loaner I gave up around Noveria because of bugs and the Mako being a pita. After getting the game on Steam (http://steamcommunity.com/id/killergrapefruit/games?tab=all) I put 80 hrs into it across three playthroughs on two computers with multiple problems (sound especially). After that someone gifted me her Xbox 360 copy of ME which I S-Ranked (except for the DLC) and generally the UI was faster and less confusing to use. I also had none of the mentioned problems, except for sometimes blocky shadows.
And if you don't believe me, just ask my brother. http://steamcommunity.com/profiles/76561197997782307/games?tab=all
I hope it's not private, because then you can see he's got 191 hrs in Mass Effect and 241 hrs in Mass Effect 2. He's breathing the Universe by now, it's his Star Wars and he had massive problems with the first game.
And I just remember that Alt-Tab didn't work properly either. :(-
I'd say your "qualification" is horse shit. I've played it far more than you have, guaranteed. If you want to try playthroughs, I have twice as many. Time played is also twice as many. Your issues are not common for everyone. The only issue I noticed that you're talking about is the blocky shadows.
The game was awesome, and one of the best ports in the past 5 years./
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Looking is one thing... if it played like shit, we'd say it played like shit.
My job is to be honest with you, the reader... not to be kind to devs.
If they fuck up, they know they did... and they'll hear about it.
I'm just not going to throw away my anticipation for any game upon hearing news. I'll reserve judgement for my own hands-on experience.-
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Couldn't resist:
http://i.imgur.com/IBPqh.jpg
#joke -
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I am optimistic! Half-Full reply: Would you rather have the same company diverting resources to port, or be honest with itself and decide a port is worth paying an entire office full of other people to because they have better resources. Besides that, what makes me REALLY feel good is that Dugas says he plays it on PC. Side note: I totally understand the critical eye we give reviews, but shacknews is a website that doesn't hold back, in spite of who owns it. Xav sounds honest and I think most people here are.
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You may not necessarily agree with me, but at least try to agree with this: the game is looking very much different than the original DE.
I ask myself why do they have to innovate so much? Sticking to the bulletproof formula would have been enough to ensure the success of this game. But seeing as how they innovate I get many worries.-
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"Less is more", they say, and this definitely applies to success in game design innovations. Just ask yourself this: how many times have you heard fans telling developers to innovate? Thats right - zero times. Most of the fans who liked the original only want the sequel to correct the mistakes of the original, nothing more.
Too many times innovations ruin sequels.
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See, Xav. Just read this:
http://www.shacknews.com/chatty?id=25548584#itemanchor_25548584
And then remember what you just said right here:
http://www.shacknews.com/chatty?id=25546092#itemanchor_25546092
My point: You may not be aware of things. Or something.
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I have played Tomb Raider Legend/Anniversary/Underworld on PC and they are all great. though Underworld's camera is a lot worse than I remember the other two being. it's still doing that annoying prediction thing that works great with a stick but awful with a mouse. maybe I forgot to turn off mouse smoothing or something though? the first two were great though.
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Big deal, they have made great ports for various games.
Sure I would want the main guys to do the PC version and say they are gona pimp it out. But lets be realistic here it is what it is and I am happy the game is coming to the PC at all.
I will judge it when the game is in my hands and I am plying it, that really is the bottom line, you can not right it off as shit without knowing or playing it yet.
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Our complete interview with Deus Ex: Human Revolution's game director can be read here: http://www.shacknews.com/article/67902/interview-deus-ex-human-revolution-1
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RPS caption: "If there's no cursor on the menus, kill them all." http://www.rockpapershotgun.com/2011/03/23/deus-ex-3-pc-being-co-developed-by-nixxes/
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