Call of Duty: Black Ops 'First Strike' DLC coming to PC on March 25
Dust off your arsenal, PC gamers! The 'First Strike' map pack for Call of Duty: Black Ops is coming to the platform on March 25...
Dust off your arsenal, PC gamers! The 'First Strike' map pack for Call of Duty: Black Ops is coming to the platform this Friday, March 25.
The news was revealed earlier today courtesy of a tweet from Treyarch community manager Josh Olin. The tweet also let players know that pre-orders for the premium map pack are now available via Steam.
According to the DLC's Steam page, the downloadable content is regularly priced at $14.99; however, it is currently available for 10% off.
First Strike was originally released on the Xbox 360 on February 1 and then on the PS3 on March 3.
The add-on includes five maps: four competitive multiplayer maps and one zombie mode-specific setting.
-
Comment on Call of Duty: Black Ops 'First Strike' DLC coming to PC on March 25, by Xav de Matos.
-
-
-
This is a nice illustration of Treyarch's true prioritization of the PC version: dead last, 2 months late. Remember back in August when Cesar Statsny said that they "[planned] to open the game for modding sometime post-launch"? http://www.shacknews.com/article/65286/
I'm not holding my breath. I haven't even tried connecting to an online Black Ops game, and got sick of playing Combat Training, instead preferring Q3 and UT99 botmatches. Also, Brink is coming out May 17th; I'd rather wait and play that.
Luke Plunkett had a nice editorial over on Kotaku (mobile-edition'd for your protection): http://m.kotaku.com/5783900/ive-had-it-up-to-here-with-map-packs
There are two reasons big shooters get maps packs (or zombie packs) as downloadable content: they're catering to the large multiplayer fanbase shooters develop, and they're relatively cheap and easy to make.
Singleplayer add-ons require scripting. Level design. New voice-acting. Rigorous play-testing. In other words, lots of work for DLC that, post-release, may not appeal to as many fans as additions to the game's multiplayer mix.
Activision's strategy is to apparently continue to pump out 6-hour heavily scripted campaigns, and $15 map packs. This is their "subscription model", effectively. -
-
this is how i feel... i paid the 60 bucks for a pre-order, and was one of the people with the unplayable stuttering... i've booted it up since the patches, and it does run now, but it still feels broken(not to mention i am MONTHS behind skill too)... it's like that bad taste in your mouth that just won't go away... so i've never really played cept maybe 3hrs or something... (beside the 10hrs i logged trying to get the fucker to run in the first place.. lol)
and someone mentioned brink above.. that i hope to be the next awesome thing in my life.... (cuz let's face it the only thing between now and it's release is my birthday.... whcih only means i'll be older by the time it comes.) -
Really, can we drop the inflammatory bullshit...there's a perfectly valid discussion to be had on the value of the map pack and whether its worth buying...calling people retards makes you come off as an overly self-righteous aspie...and I doubt you are.
I've not run into issues with the game...it doesn't appear to be broken on the various machines I've run it on. It scratches a certain itch that CoD4 scratched for me (and MW2 failed to scratch)...as much as I enjoy BC2...the combat just isn't as solid...the mouse input doesn't feel all that great...though having been playing Quakeworld again (with shackers) I've found that everything pales in comparison to the combat in the Quakes (though I miss my DOOM2 SSG whenever I play QW...but thats another story).-
-
I think Counterstrike got the ball rolling in the wrong direction before the consoles even were the target audience.
This post makes me happy...it makes me want to take the day off and go home and work on my advanced dlight and shadow code for the Generations Arena guys...it makes me want to make a standalone badass DM game with all the crazy shit I'd want to see in said game...it makes me want to load up a game of QW with shackers right now. Sadly I have to go into work here (I'm typing this from a parking lot outside a Mr. Donut that I'm about to go into to get my breakfast, and then drive the rest of the way into work)...and I like my job...but damn this post if it didn't make me smile.
-
-
-
-
-
-
-
-
-
-
Maps worth 15 bux? Yep, sure they are.
I'd rather download 500MB-1GB maps for L4D2 from L4Dmaps.com and play it with my friends (all for free) or make my own that will play better than the maps they have. OR maybe download BFBC2 Vietnam for the same price with a totally different gameplay and perhaps about the same number of maps.
Also, 1999? Please, World at War AND MW1 was NOT released in 1999, and both of them have map packs and patches, oh and you know what? FOR FREE.
You want us to pay for maps? Fine, but 15 bux is just simply mind blowing. I bought the game thinking that it would be a complete game. Turned out they are also doing this BS, so sorry, I'm not buying it anymore. I dont have a problem with the game, but I realized there are a lot of players out there frustrated and have tons of issues with this game, so whose fault is it?
In the end, yeah, BF3 is coming. Forget this game.
-
-
-
-
-
-
-
Here's the thing (and I'm typing this on a netbook, so its bound to be almost as laced with errors as it would be from a touch screen, but not quite)...THIS isn't "whats killing PC gaming" or any sort of huge horror unleased upon the earth.
I don't think PC gaming is dying...but if anything WERE killing it, it would be people who can't be bothered to buy PC games...who always find an excuse for why a game falls short and therefore they'll save their money. It would be the people who can't be bothered to stray from WoW long enough to play any other game. It would be the people who couldn't be bothered to try out mods that weren't Counter Strike 10-11 years ago. Hell the mod scene was pretty much killed by gamers who couldn't be bothered to download a FREE mod that wasn't polished to a sheen when they discovered it by a team of professionals and thus demanded that every other mod have that level of polish with its first release. People giving a company 15 bucks aren't the problem...people who can't be bothered to give ANYONE their money or even their time are the fucking problem. There are people who will only play CoD or whatever and never touch anything else...but there will always be people who do that...its now different than what happened with CS.
15 bucks is a bit steep for some people...I have a tiny bit of trouble justifying that price and I don't know if I'll buy the map pack or not...for me it really dpeneds on whether I'll need them to find an HC DOM server with a good ping and players on it that I can play on...hell if it were easy to find that with CoD4, I probably never would have moved on to CODBLOPS. On the other hand I buy a LOT of games regularly and I just spent 150+ bucks on a mechanical keyboard that fit my needs perfectly...this is my hobby and I'm willing to drop money on it and 15 bucks isn't much money on its own. -
You know people look forward to these map packs. I know some guys that play nothing else but Call of Duty games. 'm sure there are people on this site that do the same. I don't think there is anything wrong with charging for content. I mean their employees did work on this stuff right?
The day 1 DLC and the unlockable "DLC" thats on the disc/part of the install I do have a problem width though. That just sounds like they carved a portion out of what would have been part of the v1.0 release to sell separately.
I have the game on both the PS3 and the PC and play it mostly on the PS3 due to the PC version running like crap so I bought the DLC for the PS3. After I build a new gaming PC, I will most likely buy the DLC again. The maps are pretty damn good. -
-