Dragon Age 2 Review
By almost every measure, Dragon Age 2 is a superior game to the original. It's received a much-needed visual overhaul, the characters are more...
Dragon Age 2 gets more visual flair
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Comment on Dragon Age 2 Review, by Steve Watts.
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It wasn't bad on normal. I think it killed me twice. You just have to see the pattern and hide behind pillars at the right time. Though the difficulty likely also depends on what characters you've got with you and what class you're playing as. I'm not done yet but I fought a High Dragon last night and had to lower the difficulty to casual.
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That's short. I'm 30 hours in on normal and maybe I'm almost done. I'd guess you got less quests since some might only appear if you made certain decisions on earlier quests. I'm also guessing a Dragon Age: Origins save file could have an effect. There is a character from the first game that shows up, though I think you could have killed them in the first game so if you had a save file without them that's probably 20-30 minutes cut off the time. Still, I've played seven more hours and haven't had to repeat too many battles. You also need to make sure you visit your companions often as those conversations can lead to quests.
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I disagree that this game is a step forward in a lot of ways. I think this game is a step back in almost every area.
- The combat feels more satisfying but the constant zerg ball enemy waves really suck ass as do the constant STAGGER and INTERRUPTS that rape melee on Hard/Nightmare.
- So many recycled areas/maps its ridiculous.
- No control over party inventory is a sad thing and you end up with tons of gear no one can even use.
- Removal of the "Gift" system is annoying.
- The direction of the game is almost directionless with so many quests flying at you that you forget what you're doing, and the Quest window gives you very little information as to what the quest history is other than "Go to blah, do blah". You can end up in an area with 10 quest objectives and you have no idea why you're even there other than the map said you were supposed to go there.
I don't know. I think its disappointing and agree with most assessments that it feels ridiculously rushed.-
http://www.rockpapershotgun.com/2011/03/14/wit-the-opening-hours-of-dragon-age-ii/ mirrors some of that sentiment. early german reviews in the bigger mags were positive but now the regular sites who didnt have early access are posting their reviews and have been highly critical of the sequel. computerbase had an especially scathing review up today.
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The combat encounter design is generally quite poor IMO. I found the Deep Roads frustrating as a few encounters would have new enemies warp in towards the back of my party, right next to my mage & archer. If I didn't have my camera pointing in that direction, I'd miss it until they started taking damage leaving me to reload.
For DA3 they need to bring back the overhead view and not have combat encounters that consist of small waves of bad guys. I know they had to break apart the big encounters in DAO for the console version due to memory constraints, but I only care about PC. I want big tactical combat encounters.
The poor encounter design is a shame considering that the combat system itself is actually improved.
It seems like for every part of DAO they improved on, they managed to lose part of what made DAO special. I'm still enjoying it though! -
Regarding your point about the smorgasbord of quests. I saw it as since Bioware went the way of recycling environments and only limiting you to one city, they had to cram as many quests they can into that "one" area. I also liked how if there was any traveling to the quests, they were either short runs or an "instant travel" thingy. The only painful walking was to the top of Sundermount.
But I agree 100% with all your other points. Shame really but DA2 still has some good moments. -
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Missions improved?
I'm replaying Origins and for the past hour or so I've been going deeper and deeper into the dragon cult's temple to find the ashes for the Earl. I feel like I'm actually on a quest.
Dragon Age 2, you teleport to Docks get ambushed by waves and aoe them all, talk to someone, teleport somewhere else get ambushed again, aoe all waves, move on to the next missions that's exactly the same.
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i am really enjoying the game so far playing on and off....but the game doesnt seem as engaging as the first one was, i love the character developement but i think this review hits the nail on the head when it says it feels the game was "small" compared to the first one....was worth the $40 on pc though :)
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The plot of this game was a major weak point and a bit of a disservice to the franchise, especially considering BioWare's track record on previous games. I get what they were trying to do, to show the growth and genesis of a major hero in the world of Thedas, but the end result was a story with no point.
There is no overriding evil to challenge. No grand goal you work towards the entire game. The ending comes as just another challenge to face in a string of oddly disconnected challenges.
Of course, this could be an issue of being the middle child of a trilogy. The ending of the game absolutely says "Hey, this is all going to be REALLY important in Dragon Age 3!" If that's the case, I certainly hope the next installment is much more grand and epic than this one was.
The story issues weakened many aspects of the game, but it was a subtle influence taking the punch out of many decisions and moments in the game. There was however one major design problem that annoyed the hell out of me and really degraded my enjoyment: Lack of variety in the environments.
90% of the game is in Kirkwall, which doesn't change much at all from act to act. The remaining 10% is spent in the same 2 cave layouts, the same 1 mansion, and 2-3 house designs, the Wounded Coast and Sundermount. The level designers made only a handful of sets (granted, they're much better designed than the ones in DA:O) and varied them by blocking off and opening up particular routes. Going through the same cave over and over and over again, then the same mansion several times, plus wandering Kirkwall endlessly created a sense of being trapped and going through the same content over and over again.
The missions themselves were better done than DA:O, but putting them in the same sets continuously took away from that and made everything feel very monotonous by the end of the game.
The craft of Dragon Age 2 is great. Individual pieces really shine bright, but it's all muted by the story issues and the repetitive areas. -
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you'll get an idea on what/who the different organization are, the setting and all of the backstory. I feel that if you just right into the DA universe, you'd feel that it's just another fantasy-world rip-off but if you go through Origins and then into DA2, I'd think you'll appreciate the game's world even more.
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Despite what the media's opinion was of ME2 (GOTY my ass) - it fucking blew IMO.
The storyline was fucking weak - and that was always, always, the best part of the original ME.
Very much like what has happened with DA2. Gameplay improved, but at the expense of other elements that made the games amazing - story, depth, etc. Both seuels suffered.
Is EA to blame though? My thoughts are yes, but there is no way of knowing.
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ME2 is one of those odd games where, individually, the parts are pretty poor. But together it works, despite the main story being short and there being lots and lots of filler (each dossier/character mission).
It does suffer the same flaws as DA2 though, especially with the conversation/giving the character a voice. Origins had pretty good writing for your character, while ME2's voiced lines could be completely at odds with the choice you made and the same appears true for DA2.
Also chest high crate syndrome. Yay :/-
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If there were a few less then they wouldn't have felt like filler. Or at least if all of the people you were recruiting had specific tasks (Like Morden for med, Garrus for being awesome). But it just felt like a list of boxes you had to tick before you could set off to save the universe. The DLC guy was particularly silly.
Still a good game. -
The main plot is pretty thin in ME2. They don't really explain anything that's happening or who anyone is. The side stories are pretty good, but some of them break down pretty quickly to critical thinking. For example, Tali is on trial for treason by allowing active Geth parts to reach home, but if you show up with Legion, no one really cares too much. I played ME2 for the first time last weekend and hadn't played ME1 and I've only a gist of the plot. I know the ideas but not the details. They just weren't there. Still the best RPG I played in a while. Some good characters. Good acting. Good combat for an RPG. Good upgrade system. Mining was shitty.
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I didn't mind the first set of character missions, but when an RPG centers the entire game around it, the game becomes a little repetitive and uninteresting. The second dossier set just feels uninspired and filler to be honest. I can't seem to get myself to finish it. It would have been nice if it wasn't just get character X, do character X's side mission.
For x=1:10, repeat; end;
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I want to love this game so much but I can't. There are aspects of ME2 that are truly great, but also so much that is subpar. For instance, the characters, the voice acting, the decision trees, the grand scale of the game and that feeling that you're working towards something truly epic is all awesome. The problem I have with the game is that the actual gameplay elements are really mediocre. Wade past the impressive gloss of the production values and attention to detail and examine the core gameplay. All the missions are insanely linear for an RPG. Even more linear than ME1. The weapons, shooting, biotics etc are all very poor compared to a good shooter. Within the first couple hours of playing ME2 I was already bored with the shooting aspect. And don't even get me started on how boring planet scanning is.
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i actually liked the fact that you didn't have to find armor for your group but that you could still set them up with rings/necklaces/belts whatever. from a character design perspective, its a step forward from the first game where everyone looked awful if you put them in ugly (but better statted) gear
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Wow. This player clearly did not play the first game very long. And probably on a console, by the sounds of it. I think you should call this the, "Dragon Age 2 Console Review." Because if you were a PC player of Dragon Age: Origins, there's no way you could say, "By almost every measure, Dragon Age 2 is a superior game to the original. It's received a much-needed visual overhaul, the characters are more relatable, the writing is smarter, combat is more finely-tuned, and level progression is clearer. Despite the layers of polish, though, this installment feels like it’s lost some of its predecessor's charm." with a straight face. By almost every measure, Dragon Age 2 is a great deal less fun than it predecessor. That's what a PC gamer would say.
Here is what Dragon Age: Orgins gave you that DA2 does not:
1) Complete gear management for your party
2) Real consequences for choices. Try destroying the sacred ashes, have yourself a very Lel time afterward and THEN tell me how Rivalry vs Friendship is the superior system. You want to help Morrigan? Go have fun killing a dragon. Think you'd like to be a Reaver? Another dragon's your buddy, but you might have to let the noble's wife die, impacting how you are received when the guy's revived. Etc. Real choices. Not "How do I want to say the same thing? Do I want to say it in a nice way, a mean way, or a funny way?" That's not real consequence.
3) Auto-attack.
4) A world to explore, a world to search and move through and have your dog wiz on. Repeating the same dungeon over and over to fill in for every other quest is pretty lame.
5) Quests that spoke to the effects you were having on the world. Certainly, not "Find the skeleton, return it to its owner (?), and get a copper for your trouble."
The funny thing is, at one point in that review, the reviewer says, "Where most games wouldn't have banter, the banter here is great." Yeah, except Dragon Age: Origins did that already. Did it better because the voice actors were a league ahead of these scrubs. And because the characters were better, even if the story was not as "tight" (as in narrow) as DA2, you enjoyed listening to them more. It is true, DA2 is more plot-driven and I'd say DA:O is more character driven. When you're saving the universe, taking your buddies and enemies into battle with space suits, laser rifles, and fighting robots, I'd say having a plot-driven action game is fine. When you're the sequel to a thoughtful, meticulous, very huge and very open character-driven RPG masterpiece (at least on PC), you just don't follow up with a repetitious, narrow, lame character-ful plot-driven decent story action-rpg.
Or rather, you don't and not get called on it. This game shows its 16 month development time. In every way. I'm glad console gamers are loving their version of DA2 this time, but the sad fact is this game has very little in common with DA:O and should have been a SPINOFF of Dragon Age rather than a sequel to a vastly superior game.
One begins to see why they have to pad their metacritic scores...-
at the end of the review, it clearly states that the game was played on a xbox 360.
where in the review did you read, "Where most games wouldn't have banter, the banter here is great."? he talked about how the banter was fine, party members were fine, etc...but if what you said is true, it sounds like you took it in a different context. did he compare the banter to Origins or to RPGs in general?
In my opinion, I thought the overall party member banter was better in DA2 than Origins. While Alistair, Morrigan, Leliana and Shale were great in Origins, Isabella, Aveline, Merril, Varric, the final fantasy elf and Anders are better written and their banter was better in DA 2.
lastly, there were quests that you found some random item and delivered it to some random dude in Origins. All of those dumb board quests for the Mage collective, the thieves and the merc group.
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Am I the only person that was happy to not have to manage gear for the entire party? I actually found it to be a nice change. I could focus on upgrades for the character I played 90% of the time. And not waste time on my AI companions. Short of the hardest difficulty, you rarely have to touch the AI if you use Tactics properly, they do what they need to do - don't really care about spending hours equipping them with loot upgrades.
Also - guarantee you gear for companions will be modded into the game. -
After a few hours in, I dumped the difficulty down to casual, and said faak it, the raining respawns just got annoying, and I could almost time them for when they were about to come(the encounters and the rain!). I did like the couple new armor set models. I wore the act 2 rogue set for the rest of the game. Oh spoiler, I really enjoyed killing that emo elf slave =)
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I agree with most of the points in this review, though it would have been much better reviewing for the PC rather than Xbox (as a few others have said). I don't understand where some people are coming from saying how bad this game is. I'm having a really good time with it.
There are a few things I don't like, such as constant re-use of the same dungeons and locations and the way enemies spawn part way through a fight ruining your tactical positioning (Though this only seems to be a problem when played on Hard, on Normal your guys are tough enough to deal with it). But neither of these things is enough to make me say it's a bad game, or really stop me having fun. They're just things I would prefere to be done differently.
People complaining about not being able to customise your party members with armour; they took away only the slots that affected appearance. You still have four slots with which you can increase that party members stats, would there be so much upset if these slots were called chest, helm, legs and boots instead? Was it really better in Origins to remove Morrigan's fancy robes and put her in a gown the same as every Mage NPC with a fucking stupid hat?
I love the addition of the voiced main character, and the conversation wheel. As always the characters are excelent (With players split on who they love and who they hate just as it shoudl be) and I think character interaction and romance is improved as well.
I was concerned about the combat before the game came out, but it's better than Origins. It's less clunky and more fun. I also enjoyed that side quests had a bit of decent story to them, I felt like I actualy cared what I was doing, it was used to pad out the story but as the story was pretty much about Hawk and not the events he's caught up in it felt relevant.
Overall I think it's a very fun game that people are giving a harder time than it deserves. Maybe they built up hype and expectations too high and left themselves disapointed? But I'm happy with it.
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It's true that a lot of the changes are just that, changes. They're not better or worse except that of course some people will prefer the new method over the old.
That said, the re-use of dungeons and the enemy spawning is definitely a step backwards, IMO. And if they do make a third game, I really hope they change the way loot works because it still feels totally backwards to me to get so much useless loot from monsters and quests and then sell that stuff so I can buy the best possible weapons and armor from a shop.-
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It's not quite as bad as it was, but it's still pretty stupid. I can't count how many generic swords, daggers, gloves, boots, rings, etc I've picked up only to sell as soon as possible because they're nowhere near matching the loot from vendors. Occasionally a quest comes along with a good reward, but it's retarded how often killing major enemies results in nothing more than some coins.
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what does it matter if he reviewed off a 360 or PC. the gameplay and quests and story are all the same.
i dont like the new companion armour selection because i have so much armour that i pick up and either can't use or don't want to use and i have nothing to do with it other than to sell it no matter how awesome it is. instead i get to upgrade their armour by finding vendors or finding items that i can only find at some specific point in the game? why can't i give aveline my blood dragon armour once im done with it like i did to alistair in the last game. it's just lame. i love the game but i think this is one of the few things that really bothers me.-
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Personal prefrence, I play it on the PC and was confused at first when reading about six hot keys and a scroll wheel. Didn't mean to imply the review would have been better if it was done for the PC, just that I would have related to it more.
I get what you mean with the armour that you can't use, it might as well have filtered straight into trash, but to me it was an inconvenience at worst. I think the benefits of having your characters looking good all of the time outweigh the lack of chest/helm/feet/gloves.-
yeah i think that is one annoying thing about combat on the 360. 6 vs 10 hot keys. makes selecting anything other than the 6 a tedious affair so i end up upgrading abilities before getting new ones ...
i liked how my dudes looked unique in whatever i put them in besides the mages i guess. does the armour look upgraded in DA2 when you buy upgrades or does it never change? i havent noticed.
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Some of the rhetoric about this game is absolutely absurd. It is, over all, still an amazing experience. The characters are great, the story is interesting; Rather refreshing to not be saving the world from the giant looming evil (tm). Rather, the focus on the social issues (Fereldan Refugees, Qunari, Mages vs. Templar) make the world a more believable place. The only REAL issues are the unfortunate reuse of maps for dungeons. The claims that the combat is bad are exaggerated. It's more robust and interesting that DA:O. Cross class combos are *fun*. Perhaps it is just rose colored goggles that people forget how boring DA:O's combat could be. Begin auto attacking. Hit abilities as they cooled down. Profit. How is that different from DA:2? But at least DA:2 has cross class combos and dynamic shifts in the battles with reinforcements showing up. Also, not a single boss of Origins was as fun as some of those in DA:2. The shift towards multi phase boss encounters is one I whole heartedly enjoy and look foreword to more of.
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