Tribes: Ascend announced for PC and Xbox 360
A new Tribes game described as "the multiplayer successor" to Tribes 2 has been announced, due in late 2011 on PC and Xbox 360.
A new multiplayer Tribes game has been announced by Global Agenda developer Hi-Rez Studios, who acquired the shooter franchise last year.
Hi-Rez describes Tribes: Ascend as "the multiplayer successor to the much lauded Tribes 2 and a re-introduction of the franchise to the gaming world." Jetpacks, skiing and vehicles are all set to feature.
Built upon Unreal Engine 3, Tribes: Ascend will be released for download on PC and Xbox 360 "in late 2011." Hi-Rez notes that "Additional platforms are currently under consideration as well."
Hi-Rez is also working on a PvP-focused Tribes MMO, named Tribes Universe, set in a persistent world with territory control. This will follow after Ascend.
"Tribes fans appreciate the game's essence--athletic FPS combat combined with teamwork and strategy," said Hi-Rez COO Todd Harris in the announcement. "As we began development of Tribes Universe, we focused first on capturing that essence--refining and modernizing iconic elements like jetpacks, skiing, and vehicles. We've had tremendous fun play-testing and realized the potential of a multiplayer focused title ahead of Tribes Universe. The community has been waiting for a multi-player shooter that is the modern successor to T2. Tribes: Ascend is that game."
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Comment on Tribes: Ascend announced for PC and Xbox 360, by Alice O'Connor.
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I seriously doubt that. Here's a Tribes 2 video for reference:
http://www.youtube.com/watch?v=5wNWWi1GhvE-
Oh, and here's some video from Aerial Assault:
http://www.youtube.com/watch?v=4gIs7GPL4NQ&feature=related
Note the ridiculous amount of aim assist (4:12 is an especially glaring example). Your projectiles automatically home in on any target even remotely close to your reticule. -
You seriously doubt what? I seriously doubt you've played it. I've cut my teeth well enough on both games. So I really don't know what it is you are doubting here. That you can do everything in TAA that you can do in T2? You can. You can even use a mouse. That T2 and TAA gamers can play online together? You can. That was a feature from day 1.
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Global Agenda has a lot of flaws but the core design works. I never put too much time into it as it's basically the same gameplay as Team Fortress 2 but inferior. I'm thinking HiRez can pull this off if they keep it very close to the classic Tribes games: they have the tools, I'm guessing they've learned a lot of lessons with GA, they're just not proven to me on the creative side.
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UE3 can have much larger landscapes than UE2, so there is that. Did anyone expect it to use a version of Torque? If so, would that have literally been a sequel to Tribes 2?
Moreover, from the real world prospective, of course it's a literal sequel to the third game in the Tribes series, it's the fourth Tribes game.
However, internally all we know is that it likely takes place at a point in time after Vengeance as I don't think Diamond Sword was around yet in Vengeance.
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Was nothing wrong with Tribes: Vengeance that couldn't have been fixed by a netcode patch and a map pack with some properly large maps in it :(
Was a very effective streamlining, it was to tribes 1 and 2 what quake 3 was to quake 1 and 2. But Quake fans largely embraced Quake 3. Most Tribes fans just drowned Tribes 3 in shit. -
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Give me skiing and spinfusor battles and I will love you and hump your leg HiRez. You could literally be Hitler and Stalin merged into one horrid indivdual hooked on the drug that is Charlie Sheen and I'd still love you. You could eat my ass on a lime and I'd still love you (actually, put that into the game and I'd love you more).
Fail to do this and even if you were an awesome walking mech who wanted to frolic with my in my backyard having lovely adventures together...I'd still hate you...so don't fail damn you...DON'T FAIL!!! -
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That was from Garage Games. It was renamed Legions: Overdrive after they shut down and they gave the game to some testers to keep working on.
http://www.legionsoverdrive.com/ -
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It will be interesting to see a Tribes released in this modern era of games that have virtually no learning curve and instant gratification multiplayer systems. I honestly do not think a proper Tribes will be successful if targeted at the mass market without utterly dropping every single aspect of Tribes that makes it what it is. However, if this is designed, marketed, and sold as a niche title and they really do it justice.... well that would be amazingly cool. We will see.
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So annoyed that garage games bought the license then did nothing with it. They already tried Tribes on the Unreal Engine and it didn't work out so good (marketing sucked though)
Heading over to tribalwar.com to see all the hype happen again.
The trailer is right on one thing though, the gameplay hasn't been matched in all these years. -
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Some basic learnin' Penny Arcade Style:
http://www.penny-arcade.com/comic/1999/2/12/
http://www.penny-arcade.com/comic/1999/1/20/
http://www.penny-arcade.com/comic/2004/3/10/
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Don't get your hopes up. I've played GA and it is still years behind T2. This is just playing on people being reminiscent of what was and how amazing it was.. Dare all of you be reminded of the atrocity that is T:V?!?!
The quotes are very accurate, but those reflect PAST Tribes games (not T:V as well). This will more then likely not be anything more then a clone that is bastardized and consolized for todays MW crowds. In other words it will just be another T:V with better graphics.
IF you guys are actually hard up for something 'Tribesque' follow the old dev team. Some of them are working on a game called FireFall. Now THAT is definitely something that is worthy of being followed so far. Do not be fooled by cheap imitations. I do agree Tribes was years ahead of it's time, but the past five years in general have been a degression in terms of video game development, not moving forward.
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