Battle massive creatures to learn the truth behind the hero's rebirth in Kingdoms of Amalur: Reckoning.
For more on Kingdoms of Amalur: Reckoning, keep on the lookout tomorrow for our detailed interview with Big Huge Games studio general manager Sean Dunn.
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Comment on Kingdoms of Amalur: Reckoning Preview, by Xav de Matos.
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I've been following this, well, 38 Studios since I first learned of them when they were called Green Monster Games or something like that. After all this time, I've become worried that it might go the way of Horizons. Great in initial concept, poor in actual execution. It's good to hear that their preview left a good impression. Now I get to spend another three years chomping at the bit, hoping to hear more news about the Copernicus Project and any other material to come from these guys.... want to hear more!!
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I was expecting big things from this game right off the bat, and it looks to be delivering so far. Don't forget, 38 Studios was founded by none other than Curt Schilling, who claims his lifelong dream of making an amazing game is almost as large as his passion for Baseball. I don't think he's going to let his money go to waste and I'm pretty sure he's watching the development of this game like a hawk.
This isn't just some Activision conveyor belt game funded by clueless investers. Schilling is a gamer (specifically an RPG lover) and he knows exactly what he wants in a game. I'll be watching this closely but so far so good. I'm looking forward to this game finally breaking the yawnfest Tolkien mold that every RPG seems to follow lately.
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