One such workbench creation.
Let me axe you something.
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Comment on Dead Island Preview, by Xav de Matos.
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I love how the developer says that you can't put together 'wacky' killing machines, and you placed that comment directly above the picture of the guy about to kill a zombie with an electrified machete. It's always good to have a reminder that electrified machetes are NOT wacky! They are only for those serious, real world kind of zombie killers.
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4 player COOP? AWESOME!
showing us THAT cinematic trailer, and then derailing with classes, dead rising 2 style combinating weapons (okay, so no chainsaw paddle, but an electronic machete? i dont want to STUN, i want to DISMEMBER!!!) and L4D-like special zombies?
not cool, bro.
still, awesome game? cool, bro. -
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This is what I was afraid of: the emotion-laden trailer implied that the game will have a good story, but judging by this preview, the actual gameplay is your typical kill-everything action game. I do hope the developer lives up to their promise of capturing more emotion. It'd be a shame if the trailer was the only thing unique about the game.
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This. Sure, the trailer featured zombies running around chomping on people, but it also told a beautiful story that made me think (and hope) that the game might focus on the personal struggles of the playable characters. I mean, that's not something zombie games do too often, so it would be interesting.
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Yeah, I agree with you here. As an avid zombie fan I was hoping this would be more Walking Dead style story telling rather than more arcade zombie action. While I love any addition to the zombie universe, Xav sure makes it sound like they are just taking the best parts of previous games and slapping them together to create some zombie fun rather than tie together an connective story that immerses the player far more than just making it a FPS.
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I guess I meant that a game could be a hit if it didn't have action like Gears of War - what I was trying to say was that adult gamers are being drawn to more emotional experiences, rather than twitchy / adrenal gland squeezers.
I wish the actual game was more like the trailer in this case. A Heavy Rain-esque zombie title. And I don't even like zombies , I am just craving something more mature!
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I thought this was some ESRB rule - the no killing kids thing.
At the very least it's one of the unwritten rules of most horror movies - the children are never in any real danger. So you generally don't see them in horror movies. Once they hit High School age though, fuck 'em. You have sex once in a parked car and Freddy's gonna get your ass.
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Many countries have laws prohibiting depictions of violence against children in any form of media. If they wanted to have child zombies they would have to make it so the game replaced the child zombies with adult zombies depending on your country.
And there are also the "child killer simulator!" accusations as others have mentioned. -
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I cant wait for this!
Also, I dont get the hate on Dead Rising 2. I really really like that game, also DR1. Yes, the game is wacky and full of satire and dark humor, but it is definitely not boring. The only thing that is hurting the game is that the timed missions/gameplay that feels too fast/rushed. Why design a super duper big mall/casinos that you cant explore because you're rushed from A to B, cant even play around in between. Yes, you need to replay it in order to get the full enjoyment, but cant you enjoy it in one sitting without feeling rushed?
Anyway, back to Dead Island: This game seems to take all the good stuff from DR series and L4d2 series like the article said, and made it into its own game. I dont mind FPS/RPG zombie game, at all. We need more of this kind of game :)
PS: Too bad the multilayered skin damage is taken out :( That was actually a great cool features...-
I don't get the hate for Dead Rising 2 either. It was fantastic, though I agree with you about the timed element being annoying. Either that should go, or the save system, as it's particularly frustrating having to choose between saving the game or getting to a boss fight (in which you know you might die) on time.
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they probably got wind of "dead rising" and "left 4 dead" when they were originally toying with their concept. then 4-5 years later - "oh let's just put it out and see what happens". should have gone back to the drawing board and amended the concept. they could have done so much more. now we'll have to wait and see what telltale bring to the table with "the walking dead" game.