Battlefield 3 is coming to PC, Xbox 360, and PS3 this fall.
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Comment on GDC: Battlefield 3 single-player Preview, by Xav de Matos.
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See what you can do to fix the formatting of comments on front page topics.
In the chatty --- shit is spread across the width of the page. On the front page articles -- you're squished to the middle third of the screen --- comments included. Really annoying to read through especially when responding to comments after doing "Parent Author Searches" --- as those take you to the front page article, rather than the chatty. It's inconsistent and therefore broken.
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http://www.shacknews.com/article/67517/morning-discussion?id=25273466 if I'm still being too obscure
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What? No, the video on the 16th will just be a continuation of the existing footage. Everything's been teased of the exact same locale. First the GI images (all from the video). Then the pathetic teaser --- chopped from this video. The next video will contain the stuff off the roof, and hopefully the destruction of the 7 Story Hotel structure that's seen in the background / showcased in one of the GI images. The earliest you can expect to see any MP footage would likely be May/June. E3 is my guess. Perhaps an exclusive MP demo beta in July. Followed by it's release in September.
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Why is the M4 front sight so clear when looking through the ACOG? It should be blurred out:
http://img.photobucket.com/albums/v131/nickmartinphoto/DSC00292.jpg
http://media.photobucket.com/image/acog%20front%20sight/moose00015/P1020667.jpg
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Another salient point, but you could argue that iron sights are "zoomed" and that rather they are applying that same effect with a fancy reticle, when they should really be zooming the outside area a little like with iron sights, and the center much more.
Also, if you're using a two-eyes-open aiming device like an ACOG or Aimpoint, why does the scope body still obscure the scenery? Your non-aiming eye should be able to see the scenery, but I guess that would be difficult to simulate via transparency, since it's more of an eye-dominance effect. This is one of the primary advantages of a red-dot over standard iron sights, along with rapid target acquisition.-
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Too bad it doesn't move, distort, or turn black during the reload animation.
In a situation like that, I'd also appreciate an ability to focus more or less on the scope, to get more detail in the magnified image at the cost of environmental awareness. I feel like the scope in that video has a really narrow FOV, but it might actually be accurate for a WWII sniper scope.
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Seems pretty clear to me that EA wants the Battlefield series to compete directly with the Call of Duty franchise. And the fact that the cancelled the other content for BF2BC and others is a good indicator of that. EA probably saw the whole CoD drama that caused the studio heads to ragequit, and saw an opportunity.
BF has always had a strong multiplayer... now they just need to get their single player up to snuff to be a real competitor to CoD. I think current BF fans don't care about single player... but I'm guessing EA and Dice are looking to get lots of new fans now that CoD is slightly defunct... and a solid, well polished single player is going to be the way to get those new customers.
It's interesting that the CoD franchise was so single-player heavy, and then became a multiplayer power house... and now BF is trying to do the opposite, with its strong multiplayer, it's trying to move into a strong single player. But I'm a bit worried... because I can't think of a single example of where a company who has a strong multiplayer background, has made a strong single player. The Bad Company line has given them some experience... but can they pull off a AAA quality one? -
Hey here's a thought. Can we out our ages in our profiles, that way when we try and view something age gated, it knows how old we are so we don't all have to say that we were born on 01-01-1901. Steam should do this too. :(
I mean really, is there anything less effective than an age gate? I mean besides abstinence only education.-
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There was a good discussion on age gating some time ago: http://www.shacknews.com/article/65513/morning-discussion?id=23958840#itemanchor_23958840
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So, DICE confirmed via twitter that dragging your buddies to safety will not be in multiplayer. To any DICE members that are reading these comments, don't start showing off all sorts of cool features from single player only to turn around and say they aren't available in multiplayer. Dragging a comrade to safety would have been nice to have in mutliplayer, and a no brainer from a next gen battlefield game.
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Who cares? What would be the point of such a feature anyway? You would run out and get instantly gunned down while slowly dragging your buddy. Even if it was in multi-player, no one would ever use it for this very reason. If it's not safe for a medic to run out and revive, then it's certainly not safe for somebody to slowly drag.
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Two things:
1.) healing someone is a channeling function that takes two or three seconds --- requires medic to only heal when not being directly engaged.
or
2.) A person can only be revived instantly if they haven't been killed by:
-a massive explosive---c4, Tank Round, Artillery Strike
-a head shot
-a knife
Option 1 would require the dragging. Option 2 would not.
Additionally, in order to be revived you have to call for it --- IE Enemy Territory --- wait to be revived, or re-enter the respawn queue immediately.
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Another disconnect between marketing and the developers. Anyone else getting weird feelings about the rest of the bullet points in the BF3 List of Features that they opened up with 2 weeks ago?
I hope they don't pull an Activision / IW stunt on the PC community with a MP blackout on how servers are going to be run.
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Also, how did reload speeds seem? BC2 sometimes had some really slow reloads...I mean the guy is swapping out mags pretty leisurely with the Krinkov and he ALWAYS pulls the bolt back and releases even when it would be simpler not to because a round is already chambered. I think that slightly faster reload times with some of the weapons would be a nice improvement (and at all unrealistic, I mean I can reload my SGL-21 faster than the guy in BC2 reloads his Krinkov...and I have no training and lack any sort of coordination...so it's not beyond belief to think that you could reload the rifles a little faster).
Holy shit that was an odd tangent to go on about. Oh well, off to bed with me.
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