The original Battlefield series adds destruction to its menu.
Battlefield 3 includes a dedicated single-player story.
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Comment on Interview: DICE GM Karl Magnus Troedsson on Battlefield 3 and the 'dying' PC platform, by Xav de Matos.
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He's *sorry* he didn't get Onslaught for PC gamers?. He should be fucking ASHAMED.
If they weren't thinking about making more dough from selling dedicated servers by removing LAN and not releasing server files, there would have been no problem at all with releasing Onslaught on PC. The greedy bastards dug their own hole.-
Yea, lack of public server files is pretty annoying and a lot of devs are doing that now. But maybe it is what it takes to make PC look like a worthwhile platform these days?
Anyway, after they made that decision, it would have been too complicated to have Onslaught for PC. Beyond the original choice it isn't greed, just a big pain to get done. -
Yeah....DICE/EA didn't generate any additional revenue by not releasing to the public the dedicated server files for BC2, nor will they for BF3. All they did was require a GSP to get "approved" to rent servers (i.e. they were "vetted", etc.) There was no upfront or ongoing licensing fees or royalties paid to DICE on server rentals.
In other words...they don't make a dime by "selling" dedicated servers. (something that can't be said for Activision and their agreement with gameservers.com for exclusive rights to CODBLOPS.
The truth is, DICE/EA decided to not distribute the server code in an attempt to slow down the rampant hacks/exploits that get generated as a result of anyone and everyone getting their hands on it. Whether or not that made a huge difference, I don't know, but THAT is the reasoning behind not releasing the server code into the wild - not profit.
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<3 <3 <3 <3 <3 I like that guy a lot.
Also, Xav. You're a hell of a gaming journalist/interviewer. So many interviews with developers are like "herp a derp, tell me how this game compares to CoD. Herp herp derp, how many weapons will there be?"
You do an excellent job of asking pointed, interesting questions that can be answered in direct and interesting ways. Kudos. -
Xav, I loved this bit -
Shacknews: Did the team at DICE just think, "What's the one thing we can easily throw in to guarantee absolute destruction and show off our engine? Oh! Let's throw an earthquake in."
Karl Magnus Troedsson: (laughs) Well, destruction is very important to us. It's definitely something like that.
Shacknews: I saw the pictures of your hometown, everything seems so neat and in place. No decimated buildings. Why do you guys hate buildings so much?
Great job on the interview. -
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It's a shame nobody wants to ask the tough questions.
Like asking them to explain this and why it still hasn't been fixed:
http://www.google.com.au/search?hl=en&q=+site:forum.ea.com+bad+company+2+loading+screen+crash-
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I don't mind talking about elements that might be harsh or asking tough questions. One of my proudest moments was an hour and a half long video interview with Denis Dyack the week Too Human launched. These were back in my Joystiq days.
I just don't want to waste my time. The GM for the company won't be able to tell me why a specific programming element was "broken."-
You could phrase the question in a way that asked why their support for games is so terrible.
No wait that still sounds harsh.
How about why they take people's money and then don't care anymore the next day.
Hmmm, I guess there's no nice way to ask this.
THE FUCK IS BC2 STILL BROKEN AFTER A YEAR!?!??!!?
Just how incompetent is your programming team on a scale of 1 to retarded?
Does EA give you enough time to polish a game, or they force it out the door before you have time to even playtest?
If 500 thousand people are having the exact same problem, but 1 million are not. Do you give a fuck?
Do you give a fuck from only a business sense or do you care about people that can't play your game at all because of something YOU did and they can't fix?
Do you read your game's forums at all?
What IS the meaning of life?
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"Two years ago, maybe one year ago, Shacknews talked about "the decline of PC gaming." Or "the death of PC gaming."
FIXED, shacknews was one of the leaders in the charge spreading vemon of PC gaming dying when the 360 was released. It constantly posted every negative PC gaming article it could find. While in the same instant never mentioning positive stories. I knew it was wrong and 2010/2011 is proving me right. ;P-
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Excuse me? You might want to back that up with some fact. Remo was still running things then iirc, and the topic was discussed, but never leaning in direction you're painting. Perhaps on the Front Page you were getting that vibe which is a land of console kid fanbois, but definitely not in the meat-and-potatos Chatty.
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My hope is that BC2 was a bit of a "test lab" for DICE, and that they learned alot of lessons as far as what PC gamers/server operators want and need for the game to be successful. A strong API for backend server administration, along with (working) reserved slots will go a long way towards getting the independent server operators/communities behind the game. (the reserved slots that were FINALLY implemented on BC2 were actually a very solid way to do it, and I hope they use that same queue system for BF3).
Since this engine is essentially an upgraded version of the BC2 engine, alot of the bugs they squashed with BC2 should prevent the same thing(s) from occurring to BF3. My only real fear on launch day is EA once again failing to anticipate the demand placed on their authentication servers, and most of us will get locked out as they scramble to add capacity for several days. My advice to EA would be to lure away some of Amazon's network engineers, and build a system that can scale regardless of load.
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The game looks great, 64 players, jets, prone, PC as lead platform, but by reading the comments you would think the game was a 3 vs 3 Wii exclusive. Even when we get everything we want it seems PC gamers only know how to complain. I love PC gaming but sometimes I think the community has gotten so used to feeling hard done by that we have actually come to enjoy moaning about our unfair treatment so much that even when we get what we want we stil find something to bitch about.
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