Steam 'big picture' mode announced
Couch potatoes rejoice, for Steam's getting a new mode tailored for television screens, complete with controller support.
Valve today announced plans to add a new 'big picture' mode to its digital distribution platform Steam, which it says "will offer controller support and navigation designed for television interaction." Good news for those who do their PC gaming from the comfort of a sofa, then.
"Our partners and customers have asked us to make Steam available in more places. With the introduction of Steam on the Mac, and soon in Portal 2 on the PS3, we've done just that," Valve marketing VP Doug Lombardi said in the announcement. "With big picture mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house."
Valve will be cluing its developer and publisher partners into the new mode at GDC this week, and hopefully John Q. Public will be allowed to learn a little more about it too.
Valve will also be sharing with partners data gathered from the Steam microtransactions system, which launched with Team Fortress 2's 'Mann-conomy' in October 2010.
"We've come to understand what type of content sells well in TF2's in-game store, and the various price points at which players value this content," said Valve's Robin Walker. "Our players are continually teaching us what works and what doesn't. Much of this feedback can be generalized to other titles on Steam, so we're looking forward to sharing what we've learned with partners at GDC. We're also interested in seeing partners get up and running with their own in-game economies, so they can collect game-specific data to inform their design decisions."
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Comment on Steam 'big picture' mode announced, by Alice O'Connor.
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"We've come to understand what type of content sells well in TF2's in-game store, and the various price points at which players value this content," said Valve's Robin Walker. "Our players are continually teaching us what works and what doesn't. Much of this feedback can be generalized to other titles on Steam, so we're looking forward to sharing what we've learned with partners at GDC. We're also interested in seeing partners get up and running with their own in-game economies, so they can collect game-specific data to inform their design decisions."
Thanks a lot all you assholes who keep buying impossibly overpriced hats in TF2, you've doomed us all! -
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Valve is a company I would trust to do this and do it right.
I mean, here we all piss and fucking moan about how games are "consolized" and "dumbed down for consoles" and there are very well known egregious examples of this.
And yet Valve released L4D and L4D2 day-and-date on the 360 with the PC versions, as well as The Orange Box, and no one has ever complained about it.
A Steam Box would be excellent - depending on the guts it could give you PC-quality 1080P graphics, and let you share the same game in your PC library with this "console" (same way SteamPlay does this today with the Macintosh) -
Valve releases the Phantom? http://en.wikipedia.org/wiki/The_Phantom_(game_system)
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More like ApeXtreme http://en.wikipedia.org/wiki/ApeXtreme
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They should release a decently specced gaming PC say every 3 years that game devs could target and do extra QA for. The costs could be lower than building your own due to the volumes involved, and they could use Steam to install drivers and keep everybody up to date.
If they did that, and it was a real general purpose PC and not locked down or bloated with other crap besides Steam, I would ABSOLUTELY join that party.
Hell, just partner with an existing big PC retailer. Give me an $800 SteamBox every 3 years. -
They have a good thing going with Steam, why would they jeopardise that by entering a cutthroat console market with huge upfront losses and risk going bankrupt? There's really no space for fourth console, and I don't think they can squeeze any of the other 3 out of the console market. Valve will be a little guy among giants and will get eaten up for breakfast.
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Nice. I think that they want to enter the market as standard software, pre-loaded on new HDTVs. That could turn out to be great, since they have Steamplay, that lets you play your PC software on your Mac, and they have the SteamCloud, that saves your individual preferences and saved game files online, attached to your account.
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Some of them are bundled with the dongle. http://www.amazon.com/Microsoft-Xbox-Wireless-Controller-Windows/dp/B002TIW7OI/ref=sr_1_3?ie=UTF8&qid=1298937323&sr=8-3
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OK, literally last week sometime (not sure when because search is down) I was saying that Steam should implement something like this. If you want to game from your couch surely Valve could add something to make launching Steam games like using a console. So, kudos to them.
So, since I can get new things added to Steam*, what else do you guys want?
* that, or it's that Valve tends to already be working on the thing I think would be neat -
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Kinda hoping this will lead to an OnLive-like experience but for JUST your network. That is, you can have your gaming PC send the gaming image and audio to a low power computer in the same network (and have that low power computer send the input commands back to the gaming server) where you play the game. One gaming PC as a server, multiple cheapo PC's in other rooms letting you get the game on with your home theatres, your bedroom setups, etc. If Steam facilitated this, we could trust it to work well and to be highly supported. It'd also benefit them in that it'd compel everyone to get everything through Steam just to have access to a rather unique feature.
Every cheapo PC (just enough power to handle the streaming video content, the controls, and the back & forth) could have controllers and/or kb/m. Via a wired network, the latency for a network would be minimal, especially compared to OnLive. -
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I'm using a cheap $40 Microsoft wireless mouse/keyboard combo from a distance of about 3-4 metres (http://www.microsoft.com/hardware/mouseandkeyboard/ProductDetails.aspx?pid=131).
I chose this one cause it's cheap and it was the most compact full size keyboard I could find with a universal wireless dongle, however If there is any interference or somebody walks between the transmitter and the m/kb the signal breaks up. The mouse also doesn't work very well at all on moderately glossy/uneven surfaces.
As a package, even for the price, it's pretty shitty to be honest and I wish I paid more for a good Logitech one. If I was using my HTPC more often I'd have bitten the bullet and replace them already, even though it's only a few months old.
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