Who is David Craddock? He's an author, a writer, and the Shacknews Long Reads Editor. He also enjoys writing about himself in the third-person.
Fun fact: I'm one of a select few Shacknews writers to have come full circle with the site. Shacknews gave me my start as a paid writer in 2005. I left in 2007, wandered the earth (via the Internet) for nine years, got lots of experience writing long-form features, and then I came back to write even longer long-form features such as Rocket Jump, and Stairway to Badass, and more coming soon.
I could tell you my three favorite games, but then you wouldn't have as much incentive to watch the video, and Greg would kill me, and then he would kill you, and then he would wind up in jail for a double homicide, and no one wants that. I'll give you a hint: My favorite games change almost by the hour, but the ones I rattle off in this video profile are all sequels. What can I say? I'm the gaming industry's target demographic. Its play thing. I've never bought horse armor, though. Had to draw the line somewhere.
If you enjoyed this video--and how could you not?--stick around for others that profile other members of our ace Shacknews team. You should also check out our YouTube channel, where we've uploaded a larger profile video introducing you to some members of the team as well as the growing Shacknews business as a whole.
What? Oh, yes, since you asked, I did beat Asif Khan, Shacknews CEO, editor-in-chief, and aged FPS player, 9 to -1 in Duke Nukem 3D.
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David Craddock posted a new article, Shacknews Staff Select: David Craddock
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One or two more DLC packs for Diablo 3, at a minimum, and then a fourth game. MMO? Not cut from the same cloth as WoW. That'd be too slow for a Diablo game. I suspect Diablo 4 will follow roughly the same model as Diablo 3: always-online connectivity, with more classes, more lands to explore and pillars, more monsters, more loot, more character classes.
If Blizzard's smart, they'll make a clean break from Diablo 3, and from Diablo 2. Diablo 3 sold phenomenally well out of the gate, but it was clearly hampered by decisions that prevented it from reaching its full potential as a Diablo game. Namely all forms fo the Auction House. Blizzard's smart. They've learned from their mistakes, and from the success of Diablo 3's overhaul patch and the Reaper of Souls expansion, and should have all the knowledge they need to make Diablo 4 great in all respects from the get-go.
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