Fortnite Tops $100 Million in Sales from iOS in First 90 Days, PUBG Not So Much
The divide between the two is quite large, it seems.
Both popular battle royale titles, Fortnite and PUBG, have mobile iterations. It's very clear, however, which one has come out on top when it comes to their battle for supremacy, however. Can you guess? If you chose Fortnite, you're absolutely correct. Only 90 days after coming to iOS in the first place, it's generated $100 million in revenue, which puts it at 35 percent more than the battle royale title Knives Out, on iOS.
What about PUBG, though? Yes, we're well aware that PUBG Mobile exists, in fact we just reported that it just got its own series of updates, but it's nowhere on the map, as it's only been monetizing itself over the last 60 days. During that time, however, it's not even reached $100 million in spending, grossing over just $5.2 million on iOS according to data from Sensor Tower.
That's part of the strategy that factors in from Tencent's update this week for PUBG Mobile, which just introduced the new Royale Pass for the game, a lot like what features in Fortnite Mobile with the Battle Pass, right down to the challenges and other goodies you get for purchasing it. The developer's efforts will have to quickly do some work for PUBG Mobile, especially if PUBG Corp. wants the numbers to balance out in any real way. But that may not be the answer, either.
"Even apart from Battle Pass sales, we see Fortnite growing its momentum on mobile, and there are no indications of it slowing there-or anywhere else-as it continues its reign as the world's most popular game," said Randy Nelson, head of mobile insights at Sensor Tower. It looks like it all comes down to popularity, and PUBG Mobile just isn't matching the same kind of mass appeal we're seeing with Fortnite. It'll be interesting to see what happens between the two titles in the future.
-
Brittany Vincent posted a new article, Fortnite Tops $100 Million in Sales from iOS in First 90 Days, PUBG Not So Much
-
-
-
Same reason Bethesda is leaning even harder into mobile games: Apple sells over 200M iOS devices a year.
More customers = more money, doesn’t matter if PCs or consoles give a better experience. The Switch is a better portable experience but 20M+ units sold over a year and change is what Apple sells in a matter of weeks.
Control quality ultimately doesn’t matter as much as convenience. Todd Howard comparing the number of people who played Fallout Shelter vs every other game he made was shocking. -
-
-
M+KB is always the best but a touchscreen FPS can work better than you think
http://schnapple.com/wolfenstein-3d-and-doom-on-ios-11/
-
-
-
yeah, pubg developers fucked up. Just inexperience compared to epic; they had the chance to seize the moment; but they were too busy implementing crates, hats, weapon skins, t shirts, trying to get into E sports etc; instead of just fixing the fucking game. By the time the *insane* cheating problem got cleaned up and they had gotten performance acceptable (and lowered the number of game breaking bugs); fortnite had eaten their lunch. Blue hole got everything it deserved for doing things the wrong way.
-
-
-
-
-
-
PUBG is on a laughable dev timeline. To this day it's still a sloppy janky mess more concerned with their posture as a "pro esport" meanwhile Fortnight drops amusing new game mechanics without utterly breaking everything in between. Plenty of room for two major BR games but it's pretty obvious which one rings more popular with the masses.
-
-
Fortnite has reached near viral status the same way Minecraft did. People, ALL types of people, are playing it on whatever device they can. It's all kids talk about, it's what their parents are playing now as well. Nothing to stop it. PUBG will be just a footnote as something that pushed Epic in the direction they took to achieve this.
-
-
-
-