Valve Buys Independent Game Studio Campo Santo, Creator of Breakout Hit Firewatch

Firewatch hats have yet to be confirmed. 

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It looks like Campo Santo's intriguing narrative adventure Firewatch left something of an impression on Valve. Campo Santo has announced that it has been acquired by the digital store platform, proclaiming the good news that feels like an "obvious match" for the developer.

If you're concerned about the team's next big title, In the Valley of Gods, don't freak out just yet. Don't even worry about Campo Santo's livelihood. Valve apparently plans on leaving the team intact in its entirety, though the studio will soon be relocating to Seattle. Sounds pretty cushy, if you ask me.

"In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). In us, they found a group with unique experience and valuable, diverse perspectives," said Campo Santo on its official blog.

"They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes."

The studio has been in business since it was founding in 2013, releasing its first and only release Firewatch to positive reviews from critics and consumers alike in February 2016. It's been on an upward trend since there, as the tale seems to have really resonated with folks. This is obviously a big move for Campo Santo, so it should be interesting to see where the crew goes from here. Nowhere to go but up, in my estimation. 

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Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    April 21, 2018 3:35 PM

    Brittany Vincent posted a new article, Valve Buys Independent Game Studio Campo Santo, Creator of Breakout Hit Firewatch

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      April 21, 2018 5:02 PM

      FIrewatch was a hit? That game was incredibly boring, I hate to say it but it really underwhelmed me

      • reply
        April 21, 2018 5:27 PM

        The sold a million units back in early 2017.

        While it's not blockbuster numbers it's still quite good for a small team / indie game. I don't know if hit is the right word but it was well received by critics and players, won some awards and all that. So hit fits?

        I thought it was alright!

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