Monster Hunter World Becomes Capcom's Best Seller Ever, Dev Wants It On Nintendo Switch
The crew responsible for bringing Skyrim to Switch don't believe bringing Monster Hunter World over is too big a monster to tackle.
Monster Hunter World has been throwing haymakers left and right for Capcom, regularly overcoming sales milestones for the developer. Consider the most important milestone of all conquered as of today, as Monster Hunter World becomes the best-selling Capcom game of all time.
Eurogamer reports that Monster Hunter World current sits at 7.5 million copies shipped since its launch in January and this is well before the PC version releases this fall. The game has already earned the label of “fasting selling” for Capcom and, even with a significant drop-off after three months, the overall sales of the game are going to receive a major shot in the arm when it launches on PC. Another developer would like to bring it to another platform as well.
IGN caught wind of a tweet showing that Iron Galaxy, the studio responsible for somehow porting Bethesda’s massive Skyrim to the Nintendo Switch, is interested in an opportunity to bring Capcom's big hit to the hybrid console.
Dear @monsterhunter team at Capcom - we understand that porting the game to Nintendo Switch is challenging (https://t.co/0JrAIQgcft) but this is exactly what @IToTheG does. Give us a shot & we won’t let you down ;)
— Adam Boyes (@amboyes) March 3, 2018
The Monster Hunter franchise is no stranger to Nintendo platforms, having made appearances on the Wii, Wii U, and 3DS, so this potential outcome isn’t far-fetched at all. With Monster Hunter World performing so admirably for the company, maybe we’ll get a response sooner rather than later and add to the Switch’s solid library. We’ll report as more information is made available. No matter where you play the game, keep our Monster Hunter World Guide and Walkthrough bookmarked.
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Charles Singletary posted a new article, Monster Hunter World Becomes Capcom's Best Seller Ever, Dev Wants It On Nintendo Switch
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Yeah, they're pushing a lot of high-end rendering aspects - for example, they claim each needle on the nergigante is individually rendered (1000 of them!) so that's a lot of polys in the pipeline. You can tell with the not-zone zoning that they are still being smart in what they have to render (all passages between zones are generally narrow "tunnels" so to break up viewboxes)
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Oh yeah, for sure, I just think if they built world off the previous games it's probably doing the Metroid Prime thing where it starts loading connected rooms as soon as you move from one to another, and that's not something the Switch would have a lot of problems with so long as they use lower res textures and maps. That being said, the whole series used to be a 3DS exclusive, I bet proper optimizing could do wonders.
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It wouldn't be easy, but we seem to have reached a point where some studios--Iron Galaxy, Panic Button--are building a reputation by doing a stellar job bringing high-tech games to Switch. It's not unusual for developers to farm out ports of games that won't achieve parity with their lead platforms to third-party studios. Those studios are accustomed to starting from scratch in certain respects.
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Digital Foundry says PS4 PRO usually hovers around 40 with slight dips for performance mode. Not sure where you're getting struggles to maintain 30 unless you mean the base PS4/XB1.
15:58 or so.
https://www.youtube.com/watch?v=LDPjcJ50MX0 -
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Monster Hunter games have had a "G" version after the new standard for forever now. Monster Hunter 3, then Monster Hunter 3G, etc. They were thematically nearly the same game but often had a new area or two and up to 50% additional monster types. G itself stood for G Rank, so like in Monster Hunter World how you have Low Rank and then High Rank, in the "G" versions you add "G rank" which is above High Rank for the hardest challenges in the game.
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