PSVR On Sale For $199.99 For A Limited Time, Skyrim VR & DOOM VFR Discounted
Starting next week, the standalone PSVR HMD will be available starting at $100 off the regular price.
SIEA's Vice President of Marketing Mary Yee has revealed some exciting news for anyone interested in virtual reality. Start next week, a collection of PlayStation VR deals will be going live including a price drop for the standalone VR HMD to $199.99. The deal is a rehash of Sony's holiday promotion and some bundles from that deal will be getting the discount treatment this time around as well.
Starting on February 18 and lasting through March 3, here are the deals you'll be able to snatch up in order to experience some immersive gaming and the links to the various retailers that will carry them:
PSVR Gran Turismo Sport Bundle - $199 ($100 Off)
PlayStation VR DOOM VFR Bundle - $299 ($100 Off)
PlayStation VR Skyrim VR Bundle - $349 ($100 Off)
In addition to saving quite a few bucks, this is a good time to snatch up the VR headset before some significant releases. Upcoming adventure Moss will be getting a release date sometime this month and Bravo Team will be arriving in the near future along with more than 130 VR titles that will release before the year ends.
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Charles Singletary posted a new article, PSVR On Sale For $199.99 For A Limited Time, Skyrim VR & DOOM VFR Discounted
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Don't know about grainy stuff aside from stuff typical of the low resolution, but when I first stepped out into the world and looked at the distant mountain range, it did have a bit of a 2d backdrop vibe to it (maybe because of the LOD distance?). It doesn't stick out at all now, but my main visual complaint about the game is how the HUD doesn't intelligently handle being in the game world. Like, it's cool that it's hovering there in front of you, but it sucks when an NPC knocks you through it or too far away to be able to read it, not to mention bringing it up and not being able to read anything because it clips through the world geometry. I thought they were supposed to fix that in the first patch, but I've never noticed any improvement.
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