EA Shutters Visceral Games, 'Significant Changes' Coming to Star Wars Game

Amid uncertainty over the fate of the studio's Star Wars game, EA is in 'discussions with Amy [Hennig] about her next game.'

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A report filed by Kotaku reveals that Electronic Arts has closed Visceral Games, the publisher's studio located in Redwood Shores, California. Formerly known as EA Redwood Shores (EARS), Visceral was behind the making of games such as Dead Space and Battlefield Hardline.

Visceral's current project was a Star Wars game directed by Uncharted scribe Amy Hennig. In a blog post, EA executive vice president Patrick Söderlund admitted that the title's design direction wasn't working and will be refocused. "In its current form, it was shaping up to be a story-based, linear adventure game," explained Söderlund. "Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design."

Söderlund went on to say that while Star Wars project will continue to aspire to "stunning visuals" and a high level of authenticity within Star Wars canon, the game will be shifted "to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore."

Visceral's Star Wars title was expected to launch during the company's 2019 fiscal year. The studio's closure has scattered those plans; EA will reveal a new release timetable at an undisclosed date in the future.

A development team from EA's worldwide network of developers will take the reins on the project. Söderlund's blog made no mention of Hennig's status with the company. Kotaku reached out to EA for comment and received an email reply stating that "We are in discussions with Amy about her next move."

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
  • reply
    October 17, 2017 1:00 PM

    David Craddock posted a new article, EA Shutters Visceral Games, 'Significant Changes' Coming to Star Wars Game

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      October 17, 2017 1:32 PM

      If I could fire all of EA's accountants so they could stop fucking around with the development process... ugh.

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        October 17, 2017 1:59 PM

        This definitely sucks.

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        October 17, 2017 2:58 PM

        Accountants don't do that. You're talking about people who work in finance.

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        October 17, 2017 3:19 PM

        [deleted]

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        October 17, 2017 3:43 PM

        They're not the ones to blame. If development of the game was wheel spinning for years then that's millions down the pan. No business is going to keep pumping money into that.

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          October 17, 2017 3:45 PM

          That said, Soderlund's statement was kind of meaningless corporate jargon. Buzzword bingo matches on both "lean in"and "reimagining".

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            October 17, 2017 4:51 PM

            "let's put a pin in that, and we'll park it while we synergize our value-added leverages"

            It's all bullshit.

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      October 17, 2017 2:17 PM

      Translation: "we only listen to focus groups, and a good single player game isn't what those kids wanted.... So we're making it a Battle-Royal game instead."

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      October 17, 2017 2:20 PM

      People don’t want single player games? What? I’d love for another good single player game.

      What assholes.

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        October 17, 2017 2:45 PM

        Yuuuup. I only play SP, the exception being games with integrated multiplayer, such as the SoulsBorne series.

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        October 17, 2017 3:06 PM

        people dont want to spend $90 on single player games

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          October 18, 2017 3:37 AM

          But they also complain if it isn't produced like a AAA $90.00 game.

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        October 18, 2017 12:02 AM

        Cant sell lootboxes in a SP game.
        Not without upsetting the internet atleast.

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      October 17, 2017 3:13 PM

      0h, feek yeah, it’s gonna be a me too mp only suck arse arena shooter.

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      October 17, 2017 11:22 PM

      They're putting half the jobs into boxes, the staff will then work overtime to earn boxes and get to keeps their job if the box contains a role. Loot boxes can also be bought with EA shares.

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      October 17, 2017 11:34 PM

      Guess that eliminates any chance at another Dead Space game... Fucking EA.

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      October 18, 2017 12:03 AM

      I try not to hop on the "gaming companies are evil entities" -bandwagon... but man, EA is really, really good at this buy-ruin-shutdown thing they do. Annoying.

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      October 18, 2017 6:29 AM

      [deleted]

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