Hearthstone Details Trigger Changes Coming in October 2017 Update
And the Hearthstone community lived happily whenever after.
Hearthstone is preparing to hold its Summer World Championships this coming weekend, but once that's finished, the focus will be on the game's October 2017 update. And Blizzard is hinting at some noteworthy changes.
Hearthstone Gameplay Engineer Josh Durica explained some of the major changes set to hit Blizzard's collectible card game soon. These changes include the following:
1. Minions with "after" text on their description will only activate if they're present for the spell being cast. The example used in the video below involves having a Violet Teacher on the board and summoning a Wild Pyromancer with Mindgames, only to have the Wild Pyromancer's effect clear the board.
2. An in-play trigger will no longer activate an in-hand trigger. To explain what this means, Bolvar Fordragon (Whenever a friendly minion dies while this is in your hand, gain +1 Attack) is given the Spirit Echo spell (Give your minions "Deathrattle: Return this to your hand). When Bolvar is immediately killed, he is returned to the player's hand with an extra Attack point, since the original Bolvar's death triggered the new Bolvar's effect.
This patch promises to fix these major interaction bugs, with more examples available in the wild. This includes a similar interaction involving the pesky Unlicensed Apothecary bug, which Blizzard previously pledged to fix in the next update.
For more information on these fixes, including a fascinating explanation on how triggers work with minions containing the "Whenever" and "After" text, check out the video below. Look for the Hearthstone October update to hit in the next few weeks.
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Ozzie Mejia posted a new article, Hearthstone Details Trigger Changes Coming in October 2017 Update
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The no duplicate legendaries from packs change they made a few months ago just saved me last night. I pulled exactly the last card I was looking for in the last expansion, which was frost lich jaina. Since I already had a high percentage of all the legendaries from that set it wasn't unlikely for that to happen. Even in opening packs you play your outs!
I wish they'd make the legend climb easier. If my math is right with a 66% win rate (which is really good btw) you need to play 75 games to get from rank 5 to legend. -
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