Rift Core 2.0 Adds Oculus Dash and Home Update in December

Rift Core 2.0 is adding some new features for Oculus Rift users.

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Rift is getting its biggest update so far, with Head of Rift Nate Mitchell coming to the Oculus Connect stage to reveal Rift Core 2.0. With this update, the Oculus home menu is getting a major upgrade for touch systems, leading to the reveal of Oculus Dash.

In addition to a whole new menu layout, Oculus users will also be able to use Dash to remotely access their PCs without exiting the Rift.

With the introduction of Oculus Dash, it leaves more room to play around with Oculus Home, allowing for customizable spaces. This means cosmetic home components that can be placed anywhere. These customized homes can also be shared with friends, though details on how to do so were not revealed.

A free beta version of Rift Core 2.0 will be available this December. More details can be found on the Oculus Blog.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    October 11, 2017 10:58 AM

    Ozzie Mejia posted a new article, Rift Core 2.0 Adds Oculus Dash and Home Update in December

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      October 11, 2017 11:11 AM

      Looks like a welcome improvement but the resolution on the Rift makes interacting with things like Windows Explorer pretty painful with small text. Anything more than a very quick task and I'll pull the headset off rather than try to use the existing apps that allow for interacting with Windows components.

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        October 11, 2017 11:15 AM

        I use Virtual Desktop for this and basically just have it set to be a huge screen to deal with the resolution. It does mean you kinda have to look around the screen.

        Though given my desktop is a 3440x1440 ultrawide, that ends up being a very huge screen.

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        October 11, 2017 11:50 AM

        Yeah. I wonder if the Windows MR headsets that are 1440x1440 will be any better with the screen door effect than Rift/Vive are

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      October 11, 2017 1:41 PM

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