Bluehole Studios Is Concerned That Fortnite Is Replicating PUBG
Looks like the circle is closing in on the games that are trying to copy PUBG's style.
Well. It turns out not all imitation is flattering. Epic has been pretty gung-ho in the promotion of the Battle Royale mode for their latest game Fortnite and the "Last Man Standing" experience is definitely inspired by the incredibly popular PlayerUnknown's Battlegrounds. In a press release and Reddit AMA, the team being PUBG is letting it be known that they aren't fans of this move by Epic.
“We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,” said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc, in a press release response to Epic's Fortnite: Battle Royale. “After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.”
PlayerUnknown, in a Reddit AMA, also said, “Other companies will, of course, enter the marketplace, but I would just hope they put their own spin on the game mode and not just make a carbon copy!” Fortnite seems like it'd fit the bill since it includes the base game's crafting and construction elements on top of the Battle Royale formula, but there
This quote from Battlegrounds producer Chang Han Kim closes the press release: “The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action.”
This could be a big deal. This could also be nothing. PUBG isn't the first game of its kind, though it certainly propelled the genre to a high tier. Fortnite's Battle Royale isn't the first to try to tap into PUBG's success and certainly won't be the last. Epic's major push to focus on this soon-to-be-free mode could be responsible for Bluehole Studios' response.
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Charles Singletary posted a new article, Bluehole Studios Is Concerned That Fortnite Is Replicating PUBG
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It is kind of interesting that the company supplying the PUBG engine and has worked with Bluehole on fixing problems with the engine that make it problematic for 100 players at a time is now entering the same space. I'm not sure this will be competing with the very same PUBG players since I feel it combines a mildly casual approach on tactical simulation with the battle royale concept and I don't see the tactical sim appeal here.
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Something to note that people might not have caught: the issue is not so much that another game is implementing a mode that's just like PUBG, the issue that Bluehole is upset about is that the developer of Fortnite, the game in question, is Epic Games, the same developer they licensed the Unreal engine from.
I don't know what exact route PUBG went but they probably did the thing where they just used the free version of the Unreal engine and used the backend arrangement Epic came up with. My understanding is that with this arrangement, instead of paying a bunch of money up front, the engine is "free" but any money you make over $50,000 you pay a royalty on to Epic. So if you make $40,000 you don't owe them anything but if you make $60,000, you owe them a % of the $10k you made over the $50k.
PUBG has sold over a million copies so obviously Epic is making money off of that game. Now they're going to make their own version.
I don't know if anyone's in the wrong or right here but I can see why they're upset.
I'm reminded of how Silicon Knights sued Epic because they couldn't get the support they figured they paid for with the Unreal Engine while at the same time features they needed made it into Gears of Whatever Epic was working on at the time. SK lost though and folded. -
Isn't PUBG like the 4th or 5th version of this game-type in the past 3-4 years? Arma had one, Day-Z had one, H1Z1 had one, The Culling was one, then PUBG. Now, while admittedly the Arma/Day-Z ones were PU, him building his rep from mods on someone else's game and complaining now that someone else is modding their own game seems a bit iffy.
Or as it used to be said: "You can't copyright no beat!" -
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