Overwatch Patch Has No Mercy on 'Resurrect' Ultimate; Adds Junkertown
Junkertown is open for business, while Mercy has undergone some major changes.
The junkyard is officially open for business. The newest Overatch update adds Junkertown to the game's rotation, opening the doors to this three-part payload map, along with a few other noteworthy updates.
Blizzard recently went behind the scenes with Junkertown's design. Start out along the outskirts of Roadhog's farm and end inside the Scrapyard, fighting around a central turbine that's spinning overhead.
Elsewhere in today's patch, the initiative to weed out bad players has begun. At least on the Xbox One, it has. Xbox One users with "Avoid Me" reputations will still be matched up with other Overwatch players, but will have their in-game voice communication blocked.
Balance tweaks have also been issued, which includes Blizzard delivering on some changes teased three weeks ago. That means changes to D.Va's Defense Matrix, which has been adjusted with a new ability. It also issues a major nerf to Mercy's Resurrect, which is no longer an Ultimate. Resurrect now targets one player, instead of all players in a certain radius. This means Mercy's new Ultimate is Valkyrie, which powers up her suit and enhances all of her abilities for 20 seconds. More information on the latest patch's changes can be found on the Overwatch forums.
As a reminder, those looking to try out the newest patch without picking up Overwatch won't have very long to wait. Blizzard is offering a free weekend for users across all of the game's platforms.
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Ozzie Mejia posted a new article, Overwatch Patch Has No Mercy on 'Resurrect' Ultimate; Adds Junkertown
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As a Mercy main, it's gonna take me a bit to get used to the rez changes and the new ult.
The ult is fun. I understand why they toned it down from PTR (although I did like the idea of a Battle Mercy), but it's just fun. It gives me more regularly contribute, I think. I'd like it if one of her ult-phrases was "I am like as unto a God! / Ich bin wie ein Gott!".
The rez changes make total sense but it's gonna take a while to get used to it. The cooldown feels justified but damn, that's a long 30 seconds.
My biggest thing is Mercy's range (for flying towards a teammate). I have no problem with the rez distance being way smaller now, but I wish the general range for targeting/dashing towards a teammate was extended. Dashing/flying around the battle is already fun and super intense, but the frustration of not being able to target a teammate (or their corpse) in order to get back into the thick of things still kinda sucks. Maybe it's just balance, and I can respect that, but if could only get a few more meters of targeting range, I'd be super mega stoked.