TGS 2017: Monster Hunter World Stalks its Prey Worldwide in January
Monster Hunter World has a release date and it'll be here sooner than people might think.
Tuesday morning's PlayStation press conference from Tokyo Game Show continued with a look at some new footage for Capcom's upcoming Monster Hunter World.
In addition to some new footage of the game's vast open world, new monster types were seen for the first time.
Monster Hunter World has also been given a release date and it is much sooner than most people have anticipated. Producer Ryozo Tsujimoto revealed that the game is set to release worldwide on January 26, 2018.
On top of that, the folks at PlayStation are offering up a way to hunt down giant beasts in style. A Monster Hunter version of the PlayStation 4 Pro was unveiled, with a red scaly console to go along with a dinosaur red DualShock 4. This will be made available in limited quantities starting on December 7. No word on whether this special edition PS4 Pro will make its way to North America.
To see the new Monster Hunter World footage and the newest monsters in action, check out the trailer below.
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Ozzie Mejia posted a new article, TGS 2017: Monster Hunter World Stalks its Prey Worldwide in January
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Well if it's anything like its predecessors you're going to be doing 1/2 hour+ fights for the entirety of the game because that's pretty much what it is. Eventually though you get strong enough equipment that you can take down guys that used to take you a half hour in, like, 5 minutes. The whole point of these games is learning the big monster, its attack patterns, what will draw it where and how to take it out piece by piece.
Now, you will probably start off the game like pretty much all the others, first a gathering quest, then a mining quest, then a "kill a bunch of small monsters" quest, then finally your first "big monster" quest, which will probably be the first time you die. And then you'll barely make it out. Then you'll carve the thing up and that's where you'll find the dude who you bought your original armor stuff from was selling you shit and the armor upgrade dude can now make you some new stuff except you don't have enough toe nails, feathers, and other bullshit from that giant monster you were only able to take like, a tooth from for some reason (seriously, this series is horribly wasteful with its kills). So you do that last quest over again and you're a little better this time because dammit that armor is twice as good as what you have right now and you want to look like a weird little bird lizard man.
By the time you get all the animal parts you want for the armor you need (and that shiny new sword you didn't notice the first time) you're taking down the thing without using a healing item and that's when it starts to click. And you go off to the next one and that one beats you up in a completely different way but you're like "I survived your predecessor and I will survive you!" and you finally beat the shit out of him and find a whole new set of items and why does that bow I can make with that things beak (that of course I didn't carve out when I killed it, dammit) do so much damage? And so on and so forth. -
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that's the entire appeal of the game - long boss fights with no visible health bar so you get 100% concentrated on the battle and attack patterns. After a long fight as soon as you see the monster start to limp around your whole body is filled with adrenaline now that you know you're near the end. However caution is also recommended as that state is when certain monsters can be at their most dangerous. It's not made for casuals. Although this new western reboot seems to be leaning that way with it's stupid autolock camera and fireflies that tell you exactly where the monster is.
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A typical first fight you'll spend probably 10 minutes tracking the beast, about 5 minutes figuring out it's attack patterns while chipping away at it, then you'll have a basic understanding of when to go hog wild on it only to have it move to another area so you have to find it again only to see the cramped space means you have to be even more cautious or you'll be creamed. Then it will start limping after repeating the AI pattern recognition 2 or 3 more times and change things up a bit before capturing or killing it, or finally running out of steam yourself.
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