90% of Gearbox Is Working on the Unannounced Borderlands 3
Almost all hands are on deck polishing up Claptrap.
When it arrived on PC and consoles back in the fall of 2012, Borderlands 2 fixed up most of the faults of its predecessor and provided the definitive version of the loot shooter. The game was met with critical and commercial success and spawned an ocean of DLC and add-on content. In the 5 years since the release, things have gotten a bit shaky for the folks over at Gearbox Software. While they took over for 3D Realms and actually managed to ship Duke Nukem Forever, the studio received a wave of bad press surrounding the launch of Aliens: Colonial Marines and the 2016 MOBA-shooter Battleborn’s hobby-grade launch was crushed under the weight of Blizzard’s Overwatch.
Gearbox fans have been anxiously awaiting the announcement of Borderlands 3 for years, but the studio remains mostly tight-lipped about the shooter franchise. Back in March of this year, Gearbox Godfather Randy Pitchford teased a look at the technology that would be driving the next Borderlands title during a demonstration at GDC. This past weekend at PAX West, Pitchford revealed that 90 percent of the studio was “working on the thing I think most of you guys want us to be working on.” Borderlands was not mentioned by name, but it is pretty easy to read between the lines.
The loot shooter landscape has changed drastically since Borderlands 2 arrived 5 years ago. Destiny, Destiny 2, and The Division have released in that time frame and have evolved and improved the genre. BioWare’s recently announced Anthem looks to add another AAA game into the loot shooter arena in the next 18 months as well. Even looking beyond fan expectations for a Borderlands 3, Gearbox has its work cut out for them.
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Chris Jarrard posted a new article, 90% of Gearbox Is Working on the Unannounced Borderlands 3
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Oh god. BL1 actually had an interesting and motivating quest for a plot: Why else would you go to a horrible desert planet but to hunt for epic treasure, like Indiana Jones; BL2 had drivel for a 'plot', juvenile humor and the lamest villain ever; BL1 had actually interesting places to visit, with their own lore and cool factions; while BL2 had an RNG spewing out literally billions and billions of lame-ass nonsensical weapons, sniper rifles with a drunken waver that only fire in burst with the scope is used, slag.
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People really love it. I really liked the concept (Diablo+Coop FPS) but not so much the execution. There's so much stuff in there I cannot stand at all. Still certain things I think are well done. Like the visual design of the areas and the general space western atmosphere, hidden behind all the obnoxious noise and nonsense a lot of the time - but in the quiet moments it bleeds through and just gives me good vibes. I wouldn't say the franchise is crap all over but..
..I don't expect them to resolve any of my issues from 1 & 2 in 3, and they're probably going to double down on the annoying characters and story, but it will still probably be a decent game if you really liked the first two and all those dlcs and the pre-sequel and yet still want more.
I know we probably all dislike Gearbox for one reason or another these days, but at the time I appreciated that someone over there listened to feedback from the first game and did useful stuff for the PC version like adding real fov controls. They were one of the first bigger devs talking publicly that their console focused game wasn't just going to be another shit port. However, they somehow made the interface and inventory even worse in #2, hah.-
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Like I said, it's really only in the quiet moments when that stuff comes through. And those are very rare. But the games do have some real nice ambience hidden down below. And when you get one of those low key background tracks and maybe a nice lighting change from noon to dusk without the rampant audio obnoxiousness layered on top, it can take me to a happy place for a moment.
Credit to the soundtrack I guess.
https://www.youtube.com/watch?v=L4sAhUqR2b4&list=PLImz4inew6Xuj1fV8rW2Ov0Ddp58iPR-h&index=7
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The insane complexity of all the weapons, upgrades and characters makes it so much fun for multiple playthroughs. The weapons are really fun once they get bigger as are the extra add-ons and whatnot, and each character really lets you play totally differently also. Plus the open world setting and awesome characters makes it the only game of it's type that I've played over and over. It just never gets old until all the DLC is finished and all the weapons are collected basically.
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