PUBG Monthly Update 4 Arrives This Week
The newest of Bluehole’s monthly content patches gives players a chance to reconnect.
PlayerUnknown’s Battlegrounds is the PC gaming bullet train that will not stop. It has sold millions of copies and is rewriting concurrent user records on the Steam platform. Players have been hooked not only by the great gameplay and crazy moments, but the developer’s commitment to consistent updates. The newest update, scheduled to arrive this week, comes with a long requested feature and a new rifle made to earn chicken dinner.
Along with the expected bugfixes and optimizations that players have come to expect, Bluehole will be adding a load of new features and additions, including:
- Two new face presets and hairstyles to character customization for both genders
- A new weapon, the Mk14 EBR
- 1st Person server options to NA and EU Solo and Duo game-modes
- A new feature to report players
- New animation when using different consumables
- Players may now re-enter games if they have been disconnected mid-game
- You may now play with Xbox controllers
- New effects when a character is running or sprinting over different types of surfaces
- You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
- New sound effects for motorcycle tire screech while driving
- New option for V-Sync
- Now use Mouse wheel up/down as one of your key binds
- Colorblind Mode
The full listing of changes and additions can be seen on the update post on Steam. A test version of the new update will be deployed on the public test server prior to the update going live on the main servers.
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Chris Jarrard posted a new article, PUBG Monthly Update 4 Arrives This Week
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They partly learned their lesson and with Battlefront 2 (like Titanfall 2) they won't be charging for DLC maps next time, but I still don't think DICE & EA will go there with the next Battlefield. Enough people are still buying premium that they don't care about damaging their community and splitting the player base out of the gate. Money talks.
Wanting a healthy economy makes more sense in this instance because the players will be able to sell their unwanted items and crates via the steam marketplace. Most of those other non-steam games have no second hand trading or selling of digital goods. And some people do seem to like that additional layer.
It makes sense that they want to do a test run of their premium cosmetics in early access so whatever they settle with in the end is ready for launch. And cosmetics are such a non-issue compared to pay-for gameplay related items (weapons, maps, attachments, armors, etc). -
Theoretically yes but it makes it less likely because they are very different revenue drivers.
Placing an sustained revenue emphasis on cosmetics ala MOBA'S & CS create an incentive to drive a broadly engaged user base. Expansion packs/DLC and pay-to-play approaches divert the focus to cash-cow customers at the expense of the 90% who are less engaged.
EA/DICE focused their revenue model on expansions & DLC and threw on cosmetics as a supplement. For now, PU is taking the opposite approach.
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