Breath of the Wild Can Run 4K on PC From Start to Finish With New CemU 1.8.1b Update
The Legend of Zelda pirates looking to play on PC should be really happy.
We aren't a big fan of the CemU Wii U emulator here at Shacknews, despite being a fan of PC games in general. But since The Legend of Zelda: Breath of the Wild came out for the console, CemU has pushed to perfect the game for those trying to stick it to the Nintendo suits for not bringing the game to their beloved platform. The result is a CemU Update 1.8.1b and getting Link in full 4K resolution from the beginning of the game to the end.
The newest release has made substantial progress since the game was released back on March 3. By March 7, CemU already had the game running on PC, albeit with plenty of hiccups. By early April, CemU had the game running even smoother, now in 4K. According to a post on NeoGAF, CemU's latest update has made the complete jump to a full 4K experience with little distortion or frame-rate slowdowns. Even the new DLC Pack 1 for the game works well.
While we must give credit for impressive technical prowess, and watching the game play in a full 4K, the emulator scene continues to be a shady area that just skirts Nintendo use rules as a playground for pirates.
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John Keefer posted a new article, Breath of the Wild Can Run 4K on PC From Start to Finish With New CemU 1.8.1b Update
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Zelda runs at 30fps I doubt they can get it running at 60hz without breaking physics and everything else the pc required to do that aside.
Dolphin which is way more mature and accurate couldn’t do windwaker with 60fps despite some hacks trying to use frame interpolations and other stuff to create the illusion.
If this one day is optimized enough that doesn’t needs god's personal overclocked cpu, and isnt broken as it is I will totally play this on my pc.
I did it with windwaker 15 years!? after the gamecube release (and I still have my cube).
They need to somehow find a way to get the joycons/pro controllers gyro and camera working.
Gyro aiming is a convenience I do not want to miss. Mayflash or someone needs to get on this.
Also I kinda hope nintendo gets to release all their big wiiu games on the switch before this interferes with them.
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Were you the dude that downloaded BotW, got crap for it, and eventually bought it or am I thinking of someone else?
Not judging either way, that's just the state of things for the WiiU. Until a simple method is developed for ripping stuff, the pirate route is always going to be the preferred method for a vast majority of people (closer to 99.99% than 99%)
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While we do not condone piracy of any game, we can look at this technical achievement objectively. This site caters to PC readers, and this is interesting PC gaming news.
I think we have treated CemU similarly to how we have covered ReVive, the software which allows HTC Vive owners to play Oculus Rift exclusive games.
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I really wish there was a simple way to legitimately rip WiiU discs for use in cemu rather than having to go through sketchier means. It just feels a bit dirty leeching directly from Nintendo (even if I already own the game) since it's completely wide open. Sure, it's not too dissimilar to the process I use to grab stuff from the BBC, but that feels a bit more justifiable because of the nature of broadcast TV and the existence of the TV license (which I would totally pay even if I lived elsewhere just to be able to access the BBC library).
That said, I'm really impressed with how much the WiiU emulation scene is advancing and it's great to see the little platform get more recognition, even if it's too late to save the poor bastard. I'm looking forward to seeing what the last game on the platform is going to be. Normally it's some sort of sports title, but right now it looks like Ubisoft is going to make sure it'll be a Just Dance title (which, incidentally, is also coming out for the Wii!).-
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I wouldn't feel too bad about it since nintendo has done the same thing. http://www.eurogamer.net/articles/2017-01-18-did-nintendo-download-a-mario-rom-and-sell-it-back-to-us
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Them using a iNES format ROM doesn't really mean that much. It's a widely documented and accessible format, so it makes sense that they'd take that route vs using a more elaborate format or custom solution. Identical ROM data is also meaningless because it's entirely possible to dump your own cart and have it match the GoodNES set.
Using the same method people use to acquire WiiU games illicitly, you can also grab virtual console titles and see that the SNES versions use a commonly supported format as well. I haven't researched it, but I wouldn't be surprised if they adapted open source solutions like they did in the NES Classic (and unlike Hyperkin, they actually abided by the licences appropriately, so good on em!), although I'm pretty sure their Virtual Consoles were custom built (and IIRC the NES VC on WiiU is worse than the Wii one).
Either way, .NES is a DRM-free format, so yay?
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