E3 2017: Wolfenstein 2: The New Colossus Bewilders and Delights at Bethesda Showcase
Wolfenstein 2 has you killing Nazis and tripping on acid. Seriously.
Bethesda closed out its E3 showcase by confirming rumors of Wolfenstein 2: The New Colossus, the follow-up to 2014’s Wolfenstein: The New Order. In the debut trailer, Wolfenstein 2 shows … well, it shows all sorts of things. Mechanical dogs rescuing civilians pinned underneath cars, dudes chasing green fairies, Nazis sipping strawberry milkshakes.
The takeaway, though, is BJ Blazkowicz will return on October 27 to mow down lots of Nazis. Check out the trippy reveal trailer for Wolfenstein 2: The New Colossus below.
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David Craddock posted a new article, E3 2017: Wolfenstein 2: The New Colossus Bewilders and Delights at Bethesda Showcase
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I think Bethesda probably has Quake pigeonholed as their multiplayer brand for now.
I think eventually demand will build for a Quake 1 style single player game, but I think it'll be a long time before it reaches a point where they put someone to work on it.
Maybe after a while people will get tired of nuDoom stuff and they can put id on a similar reboot of Quake to ease the franchise fatigue. -
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I'm saying people overreact to Rage's launch allowing it to color everything related to idTech 5 in the same way that people here still continue to harp on Borderlands for not having an FOV slider and how it's the worst thing ever and everyone working on the series should kill themselves. Okay, maybe idTech 5 complaints aren't that bad, but it's still dumb.
The complaints about The Evil Within had nothing to do with the engine and New Order runs just fine on 5 and was almost universally well received.
Hell, between Rage and New Order idTech5's back-end dev pipeline was revamped for Physical Based Rendering as well as the front end renderer and that was a lot of work. Then for Doom (2016) they took that, updated the renderer again focusing hard on delivering 60hz on consoles, which connects with a good amount of lighting engine optimizations, and then added game specific features like snapmap. I'm not aware of any major alterations to the engine, dev, nor asset, pipelines that would be comparable to idTech 1->2->3->4->5.
I'd love if someone could correct me on that, but in all the talk I've seen, little focuses on engine specifics.
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https://youtu.be/xHht8480cEo?t=291
huh? Hanging from a ledge and then when he gets shot he's on his feet. -
Can we laugh our asses off at how ignorant these kids are:
https://motherboard.vice.com/en_us/article/the-alt-right-thinks-wolfenstein-the-new-colossus-is-racist-to-white-people-
This has probably been answered a million times by now but I'm curious what Germans think of their portrayal in these sorts of things.
I mean the blue eyed blonde German man/woman in these games or movies or whatever speaking in English with a German accent is such an easy way to get a bad guy across but I don't think it translates into any real life hatred (i.e., if you run into someone who looks/sounds like someone from this game you're unlikely to think less of them) but it must still kinda suck to resemble the world's worst bad guys.
May be complicating things that these works often times get censored in Germany.
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