The procedural world of XCOM: Enemy Unknown
XCOM Enemy Unknown features randomly selected levels and procedurally generated layouts that make it "impossible" to see everything the game has to offer on one playthrough.
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XCOM Enemy Unknown features randomly selected levels and procedurally generated layouts that make it "impossible" to see everything the game has to offer on one playthrough.
Firaxis creative head Sid Meier talks about what drew his studio to create a new XCOM game, and how he thinks it can appeal to many different types of gamers.
XCOM creator Julian Gollop talks about his disappointment with the shooter XCOM, and his hopes for XCOM: Enemy Unknown.
We get more details on Firaxis' XCOM: Enemy Unknown, including just how closely it will stay to the 1994 original.
XCOM: Enemy Unknown is the cover story for the February issue of Game Informer, and is described as a "full-on strategy game that puts players in command of a global anti-alien defense force." How's that for staying true to your roots?