Interview: Improbable talks cloud tech, SpatialOS and more
Cloud computing is advancing in leaps and bounds and one company leading the pack is Improbable with its SpatialOS technology.
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Cloud computing is advancing in leaps and bounds and one company leading the pack is Improbable with its SpatialOS technology.
Improbable has announced their first internal studios in London and Edmonton. The teams will be developing online game experiences powered by SpatialOS.
The teams at Improbable and Crytek have teamed up under a "commitment to open platforms," including creation of a SpatialOS dev kit for CryEngine and a new triple-A game project.
Read Improbable's statement on the SpatialOS matter with Unity.
Unity CTO and co-founder Joachim Ante speaks toward Unity's "commitment to being an open platform" alongside a new revision to its terms of service.
Unity's dispute with Improbable limits the support available to SpatialOS devs.
After a bit of controversy between Improbable and Unity, Epic Games has swept in to court devs toward Unreal Engine.
Improbable says a clause change in Unity's Terms of Service means games using the cloud-gaming SpatialOS platform breach the terms.
Announced during The Game Awards 2018, Scavengers is a SpatialOS-powered shooter coming from Midwinter Entertainment.
There's a lot coming to this $10 million shooter, which sounds more like an MMO.