The Making of Quake, Part 4: Aftershocks
The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
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The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
As a popular metal band records a moody soundtrack for Quake, id's developers race toward a summer 1996 release while one co-founder plans his exit.
Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes.
It's time for Shackers to fight to the death in Quake Live for a chance at Shacknews immortality and some cold hard cash straight from the Briefcase Man's bank account.
QuakeCon 2018 was home to the second Shacknews Electronic Sports competiton, and round one pit players against each other in Quake Live.
Hines took some time to discuss Quake Live and Quake Champions at E3 2018.
Setting aside pesky concerns such as college attendance, three Australian Quake players create a mod that evolves into a game arguably more popular than Quake itself.
Read the entirety of Rocket Jump: Quake and the Golden Age of First-Person Shooters on your computer, tablet, notebook, smartphone, and/or smart fridge!
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.
Time to get your gib on, Shackers!