The Making of Quake, Part 4: Aftershocks
The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
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The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
As a popular metal band records a moody soundtrack for Quake, id's developers race toward a summer 1996 release while one co-founder plans his exit.
Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes.
Following the release of Doom 2, id Software wrestles with bleeding-edge technology and internal strife over what type of game to make next.
Mercury subscribers receive free electronic editions of all Long Reads.
Registration for BYOC is not live yet, but QuakeCon has put out some more details about their first full 4 day event.
Setting aside pesky concerns such as college attendance, three Australian Quake players create a mod that evolves into a game arguably more popular than Quake itself.
Read the entirety of Rocket Jump: Quake and the Golden Age of First-Person Shooters on your computer, tablet, notebook, smartphone, and/or smart fridge!
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Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.