Dreams Interview: Balance Between Creativity and Gameplay
Media Molecule is preparing an amazing creative sandbox. We talk with Creative Director Mark Healey about the demo shown at Sony’s preview event.
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Media Molecule is preparing an amazing creative sandbox. We talk with Creative Director Mark Healey about the demo shown at Sony’s preview event.
SIE Bend Studio’s upcoming zombiefest is one of the more intriguing titles in the PS4 lineup. We talk with the game’s director to learn what’s in store for players.
Going forward, services and software will carry the most weight.
Shacknews took a look at Media Molecule's next project last week at E3 Judges Week. Check out our preview.
The space sandbox is finally becoming the best version of itself.
Third-party partnerships and indie games will get some shine on stage as well.
It's just about time to take to the streets with some of greatest NBA players of all time.
Is it the greatest game since Roy or is it time to say goodbye, moon-men?
We got a chance to sit down with H1Z1's Lead Systems & Combat Designer Tony Morton about the differences and similarities between the upcoming PS4 version of the game and its PC counterpart.
The team at Daybreak is bringing their battle royale baby to Sony's console, but this isn't just a straight-ahead port.