Kindle editions of Shacknews' Quake, Pillars of Eternity Long Reads available to pre-order
Mercury subscribers receive free electronic editions of all Long Reads.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Mercury subscribers receive free electronic editions of all Long Reads.
The latest update for Pillars of Eternity 2 brings more refinements and changes to the game in celebration of its 1-year anniversary.
The turn-based campaign beta is live for all Pillars of Eternity 2: Deadfire players and I spent a few hours with it.
Starting later this week, Pillars of Eternity 2: Deadfire players will be able to start a new campaign with entirely turn-based combat.
Whatever Obsidian is teasing seems to have a sci-fi setting, which is a departure from the studio's recent releases.
Hop over to Reddit and ask 'Beneath a Starless Sky' author David L. Craddock and developers from Obsidian anything about the Pillars of Eternity franchise, RPG development, writing and being interviewed for the book--anything at all!
Brennecke has been a Shacker even longer than he's been a developer at Obsidian Entertainment. Now is your chance to ask him anything about Pillars of Eternity, his career at Obsidian, and game development.
From the Sword Coast to the Deadfire archipelago, Beneath a Starless Sky explores the making of the Infinity Engine RPGs, the history of Black Isle Studios, and the development of Obsidian Entertainment's Pillars of Eternity franchise.
Twenty-four hours before Pillars of Eternity II: Deadfire launched on May 8, 2018, Shacknews visited Obsidian Entertainment to interview developers about the game's development and its roots in classic RPGs.
A new recurring feature and a sneak peek at the next Shacknews Long Read, Shacknews Long Tables feature panel-style discussions with developers. For the inaugural edition, host David L. Craddock sat down with developers from Obsidian Entertainment to discuss RPG design and the launch of Pillars of Eternity II: Deadfire.