Ready At Dawn Art Director Nathan Phail-Liff interview: Rethinking storytelling in VR
From the perspective of an art director, a lot had to be re-thought when shaping VR experiences for players.
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From the perspective of an art director, a lot had to be re-thought when shaping VR experiences for players.
In a future where most jobs are automated, what is the purpose of humanity? Put on your VR HMD and your virtual VR HMD and find out.
Ready at Dawn Art Director walks through past studio releases and touches on Lone Echo's eventual push into VR-based esports.
What will Carmack's focus be after the Oculus Quest launch? He may have given us a clue during OC5.
Conquering space using voice commands puts this new interstellar game at the top of the VR mountain.
The first and only CEO of Oculus has finally parted ways with Facebook and it may have to do with the cancellation of Oculus Rift 2.
Imagine the freedom of swinging like Spider-Man coupled with Shadow of the Colossus boss fights and you have an idea of what to expect.
The standalone VR HMD is due in spring and we chatted with one of the Oculus staff members its announcement.
Every day can be like your favorite mech anime with this game.
The hit title from Crows Crows Crows and Squanch Games has finally made the jump from PlayStation VR to the HTC Vive and Oculus Rift.