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Jazzpunk live-action trailer shows off astonishing silly cyberpunk

"Why don't games represent people like me?" I'm often found muttering into an empty glass. "My life matters. I'm cool. What about me?" As if that glass were connected to another by a taut string and the developers were listening, Jazzpunk has answered my pleas. A heavy dose of live action and top special effects in a new trailer show my life exactly as I live it: seedy hotel rooms, sharp suits, cranial datajacks, giant cybergoggles, and pigeons crammed into attaché cases.

Hearts of Iron IV announced; toning down learning curve

Hearts of Iron was one of the first games Paradox made, and it's been, ho ho, close to its heart ever since. Having released three expansions for Hearts of Iron III, Paradox today finally announced Hearts of Iron IV. While the WW2 grand strategy series will still be complex as all heck, this time Paradox plans to make the learning curve less terrifying.

Open-world RPG Kingdom Come: Deliverance launches Kickstarter

When Warhorse Studios announced its realistic medieval open-world RPG Kingdom Come: Deliverance in December, it seemed to still have trouble securing a publisher. So blow that! The studio founded by folks including the creator of Mafia today launched a Kickstarter so it can finish the game and self-publish. It's looking for $500,000 to prove to an investor that people are interested before the moneymen will pony up the rest.

Best of 2013: #3 - Gone Home

Gone Home is remarkable in just how unremarkable it is. It's not avant-garde or experimental. With a first-person perspective and fully explorable 3D world, it feels instantly familiar, but chooses to use these to tell a simple story. Which is great. It may seem obvious enough, but Gone Home has made a great many people suddenly realise this. Thanks, Gone Home.

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