ShackStream: The Stevetendo show! Episode 337
See if we can help Pit defeat Hades in Kid Icarus on Stevetendo!
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See if we can help Pit defeat Hades in Kid Icarus on Stevetendo!
Join the Stevetendo show for the start of a Kid Icarus playthrough!
In a video on Kid Icarus: Uprising's Fiend's Cauldron difficulty system, Masahiro Sakurai mused that it would be nice if the game got a console port.
The Uprising director acknowledged his game on its anniversary, but not without much that as much as it is asked, it would be very hard to do more Kid Icarus games.
It's an all-new year and we want to see some absolute zingers out Nintendo and their new games for the Nintendo Switch.
Nintendo has renewed trademarks for Super Mario Sunshine as well as several other titles.
Today's Nintendo digital event at E3 closed with a teaser for at least one more character in Smash Bros. Kid Icarus' goddess Palutena has joined the fray, and the trailer ended with another teaser implying that Dark Pit might be playable as well.
Project Sora, the studio founded by Masahiro Sakurai and makers of Kid Icarus: Uprising, closed on June 30.
It took more than 25 years for the original NES Kid Icarus to receive a sequel. If Kid Icarus Uprising's director, Masahiro Sakurai, gets his way, it will be another 25 years to get yet another follow-up.
While Kid Icarus: Uprising was showered with critical praise upon its release, there was still one nagging complaint: the controls. So why didn't Uprising offer dual-analog controls? According to Sakurai, that would have been "impossible."