[Echostasis] developer Jamie Gavin on creating a horror trilogy over six years
The Developer of [Echostasis] tells us about the importance of hope in horror.
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The Developer of [Echostasis] tells us about the importance of hope in horror.
Night Dial's creative director breaksdown his upcoming game and its cinematic and Irish influences.
We discussed changes like Battle Rank, and making quests easier to find.
With Shadows of The Damned: Hella Remastered on the horizon, Shinji Mikami and Suda51 shine a light on the difficulties of bringing back old games
With the Duskmourn: House of Horror expansion coming to Magic: The Gathering this month, we spoke to Mark Rosewater about a variety of topics!
Kei Odagiri talked about his journey to becoming a game dev and his work on FF14.
The developers open up about how they met, what it's like starting an indie studio, and how they approach balance in a game like Nexus 5X.
We spoke with WoW producers to discuss upcoming features and quality-of-life changes in The War Within.
We sat down with Limited Run Games Programmer Randy Linden at QuakeCon 2024 to talk about the unveiling of the enhanced Doom SNES port.
We sat down with Bethesda Senior Community Manager Joshua Boyle at QuakeCon 2024 to talk about how the event has evolved while maintaining its core identity.