IndieCade 2011: Desktop Dungeons
We get our hands on Desktop Dungeons at IndieCade 2011 and chat with developer QCF Design's Marc Luck about the bite-sized roguelike and future updates.
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We get our hands on Desktop Dungeons at IndieCade 2011 and chat with developer QCF Design's Marc Luck about the bite-sized roguelike and future updates.
We get our hands on the Escher-inspired puzzle-platformer The Bridge at IndieCade 2011, and chat with developers Ty Taylor and Mario Castaneda about its development.
We get our hands on Way at IndieCade 2011, and talk with designer Chris Bell of CoCo & Co. about creating a game about collaboration and non-verbal communication.
We get our hands on the abstract first-person puzzle game Antichamber at IndieCade 2011, and pick developer Alexander Bruce's brain about its development and unique presentation.
Antichamber developer Alexander Bruce discusses how he modified Unreal Engine 3 to achieve his game's unique visual style.
We check out the ambient art-exploration game Proteus at IndieCade, and talk with Twisted Tree Games' Ed Key.
We check out the musical action-puzzle game for iPad called Halcyon at IndieCade 2011, and talk to developer Zach Gage about its development and his upcoming projects.
We get some impressions and chat with indie developer Cockroach, Inc. at IndieCade 2011 about their visually-unique, creepy episodic adventure game The Dream Machine.
We check out the PS3 action-pinball game StarDrone at IndieCade 2011, and get a first look at the upcoming StarDrone Extreme for the PlayStation Vita.
We get our hands on The Swapper by Facepalm Games at IndieCade 2011 to check out its mind-swapping puzzles and interesting cloning mechanics.