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Ronin Impressions: Strike Decisively

Ronin Impressions: Strike Decisively

We go hands-on with an early demo of Ronin, a turn-based action platformer where you play as a ninja assassin sent to kill five heads of an evil corporation. You have to use the shadows to your advantage, and make every move count, because it only takes one bullet to kill you. Here's how we fared.

Titan Souls Hands-on Impressions: Soul Crushing

Titan Souls Hands-on Impressions: Soul Crushing

Titan Souls, an upcoming indie developed 8-bit rero action game, pits players against a series of powerful titans. Armed only with a bow, a single magic arrow, and the strength of will, you must find a way to defeat these giant creatures. Our impressions and unsuccess story is found here.

Chariot: 101 uses for a rolling casket

Chariot is a quirky co-op physics based puzzle game with a strange twist. In it, a princess promises her recently deceased father that she'll take his remains to a special burial site surrounded by riches.

A history of video game funding

Last week, Harmonix completed a Kickstarter campaign to develop a remake of the classic music and rhythm game, Amplitude for modern systems. There were close-calls, and for a while it seemed like the project wouldn't make its $775,000 goal. But a last minute push brought the game past the finish line, and funding exceeded the original amount by $69,127. It was an inspiring moment that made us think back to the lengths independent developers have had to go in order to make and sell video games

GlitchHiker: a dead game about extinction

How do you make a game about extinction? Six developers spent 48 hours during a game jam to answer that question. Their solution? Make a game that dies--and never comes back.

Hello, Meet Lola