Gladiator boss fight - Doom Eternal
Learn how to take down the Gladiator boss in Doom Eternal.
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Learn how to take down the Gladiator boss in Doom Eternal.
Everything you need to make it through Doom Eternal in one piece. Rip and tear, Slayer.
Can Doom possibly be boring? Doom Eternal Director Hugo Martin reveals how Doom Eternal was missing something in the first year of dev work.
Shacknews editors gather 'round to wax nostalgic and bloody about our earliest, and/or fondest memories of id Software's Doom franchise.
Doom Eternal Director Hugo Martin shared his priorities of design for the game, saying the goal was to make more of a brutal Nintendo game and less of a The Last of Us.
In 2016, nearly 12 years after the mixed reaction to id Software's horror-driven reboot of the Doom franchise and following leadership upheaval, the studio rallied back with the critically acclaimed "Doom 2016." Fresh off their success, the development team set out to not only refine their push-forward formula, but to outdo themselves.
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