Helldivers 2 Patch 1.001.100 notes roll out first part of massive game rebalancing
The latest Helldivers 2 update takes a big step in increasing damage and versatility of the game's arsenal, making more weapons fun to play.
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The latest Helldivers 2 update takes a big step in increasing damage and versatility of the game's arsenal, making more weapons fun to play.
Helldivers 2 saw a massive patch of adjustments and tweaks, one of which will make rifles and machine guns pack more punch against enemy parts.
Shams Jorjani will take over as CEO of the Helldivers 2 studio as Pilestedt focuses his full attention into working with the developers.
Turns out when players thought they squashed 2 billion bugs in 24 hours, they really only squashed something like 500 million thanks to a bug in the stat tracking.
PlayStation has done an about-face regarding its upcoming update that would have required a PSN account for all players.
The Arc Thrower got its range reduced and takes a second to charge while the Anti-Material Rifle now packs more punch.
Issues that were causing the Arc weapons and Tesla Tower stratagem to crash Helldivers 2 have been fixed in this latest update.
Johan Pilestedt said if they turned off friendly fire, they'd have to turn off damage against enemies as well, so you'll just have to keep blowing your friends up.
Players can also look forward to less likelihood of patrols spawning right on top of them.
The Ghost Ship Games crew shot its shot with a livestream of Helldivers 2, sharing that they've emailed Arrowhead before and would love to do something.