Happy Accident: The Making of Pokemon Go
Pokemon Go’s director of visual design on accessibility, the unexpected perks and downsides of the game’s success, and motivating sedentary techies to exercise.
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Pokemon Go’s director of visual design on accessibility, the unexpected perks and downsides of the game’s success, and motivating sedentary techies to exercise.
We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'
We caught up with David Dino, from Sumo Digital, at the Nindies event during GDC 2017 to talk about their new game Snake Pass. Please take a look at this delightful game about a snake named Noodle and his best buddy Doodle.
Sometimes you have to get your hands dirty when you are doing it for Shacknews.
We caught up with the developer of Quadrilateral Cowboy fresh off of winning the IGF Seamus McNally Grand Prize and Best Design Awards at the Game Developers Choice Awards at GDC 2017.
We sat down with Jason Rubin, VP of Content at Oculus, to talk about the company's relationship with third party developers and how he sees the VR software market going forward.
We caught up with the entire Owlchemy Labs team fresh off winning the Best VR/AR Award at the Game Developers Choice Awards at GDC 2017.
Tobii is a Swedish high-technology company that develops and sells products for eye control and eye tracking. Check out this exclusive interview from GDC 2017 about the latest implementation of Tobii technology in virtual reality.
What lies ahead for the city-building sim? Colossal Order's CEO took the time to talk to Shacknews about what's coming up.
We caught up with Tim Sweeney, head of Epic Games, at the Game Developers Choice Awards to talk about receiving the Lifetime Achievement Award and the finer points of doing it for Shacknews.